feat: blockstates

actually this time but might need to make a couple of fixes
This commit is contained in:
Fireblade
2026-05-04 21:26:13 -04:00
parent 0ee913e6e2
commit b750c4bbf4
28 changed files with 564 additions and 12 deletions
+26
View File
@@ -21,6 +21,32 @@ BedTile::BedTile(int id) : DirectionalTile(id, Material::cloth, isSolidRender())
iconTop = nullptr;
}
void BedTile::createBlockStateDefinition()
{
if (!m_blockStateDefinition)
m_blockStateDefinition = new BlockStateDefinition(this);
}
int BedTile::defaultBlockState()
{
return 0;
}
int BedTile::convertBlockStateToLegacyData(BlockState *state)
{
return state ? (state->value & 0xF) : 0;
}
Tile::BlockState BedTile::getBlockState(int data)
{
return Tile::BlockState(data & 0xF);
}
Tile::BlockState BedTile::getBlockState(LevelSource *level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z) & 0xF);
}
// 4J Added override
void BedTile::updateDefaultShape()
{