feat: blockstates
actually this time but might need to make a couple of fixes
This commit is contained in:
@@ -41,4 +41,9 @@ public:
|
||||
virtual int getResourceCount(Random *random);
|
||||
virtual int getResource(int data, Random *random, int playerBonusLevel);
|
||||
int cloneTileId(Level *level, int x, int y, int z);
|
||||
virtual void createBlockStateDefinition() override;
|
||||
virtual int defaultBlockState() override;
|
||||
virtual int convertBlockStateToLegacyData(BlockState *state) override;
|
||||
virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
|
||||
virtual Tile::BlockState getBlockState(int data);
|
||||
};
|
||||
Reference in New Issue
Block a user