feat: blockstates

actually this time but might need to make a couple of fixes
This commit is contained in:
Fireblade
2026-05-04 21:26:13 -04:00
parent 0ee913e6e2
commit b750c4bbf4
28 changed files with 564 additions and 12 deletions
+26
View File
@@ -19,6 +19,32 @@ CauldronTile::CauldronTile(int id) : Tile(id, Material::metal, isSolidRender())
iconBottom = nullptr;
}
void CauldronTile::createBlockStateDefinition()
{
if (!m_blockStateDefinition)
m_blockStateDefinition = new BlockStateDefinition(this);
}
int CauldronTile::defaultBlockState()
{
return 0;
}
int CauldronTile::convertBlockStateToLegacyData(BlockState *state)
{
return state ? (state->value & 0x3) : 0;
}
Tile::BlockState CauldronTile::getBlockState(int data)
{
return Tile::BlockState(data & 0x3);
}
Tile::BlockState CauldronTile::getBlockState(LevelSource *level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z) & 0x3);
}
Icon *CauldronTile::getTexture(int face, int data)
{
if (face == Facing::UP)