feat: blockstates
actually this time but might need to make a couple of fixes
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@@ -29,6 +29,11 @@ protected:
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public:
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virtual int getTickDelay(Level *level);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void createBlockStateDefinition() override;
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virtual int defaultBlockState() override;
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virtual int convertBlockStateToLegacyData(BlockState *state) override;
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virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
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virtual Tile::BlockState getBlockState(int data);
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private:
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void recalcLockDir(Level *level, int x, int y, int z);
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