feat: blockstates

actually this time but might need to make a couple of fixes
This commit is contained in:
Fireblade
2026-05-04 21:26:13 -04:00
parent 0ee913e6e2
commit b750c4bbf4
28 changed files with 564 additions and 12 deletions
+5
View File
@@ -29,6 +29,11 @@ protected:
public:
virtual int getTickDelay(Level *level);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void createBlockStateDefinition() override;
virtual int defaultBlockState() override;
virtual int convertBlockStateToLegacyData(BlockState *state) override;
virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
virtual Tile::BlockState getBlockState(int data);
private:
void recalcLockDir(Level *level, int x, int y, int z);