feat: blockstates
actually this time but might need to make a couple of fixes
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@@ -31,6 +31,32 @@ RedStoneDustTile::RedStoneDustTile(int id) : Tile(id, Material::decoration,isSol
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iconLineOver = nullptr;
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}
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void RedStoneDustTile::createBlockStateDefinition()
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{
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if (!m_blockStateDefinition)
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m_blockStateDefinition = new BlockStateDefinition(this);
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}
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int RedStoneDustTile::defaultBlockState()
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{
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return 0;
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}
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int RedStoneDustTile::convertBlockStateToLegacyData(BlockState *state)
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{
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return state ? (state->value & 0xF) : 0;
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}
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Tile::BlockState RedStoneDustTile::getBlockState(int data)
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{
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return Tile::BlockState(data & 0xF);
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}
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Tile::BlockState RedStoneDustTile::getBlockState(LevelSource *level, int x, int y, int z)
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{
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return Tile::BlockState(level->getData(x, y, z) & 0xF);
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}
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// 4J Added override
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void RedStoneDustTile::updateDefaultShape()
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{
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