Add UIUnicodeBitmapFont to CMake source lists and update nightly release paths
The upstream CMake migration missed UIUnicodeBitmapFont in the Windows client and server source lists, causing linker errors. Also update nightly release script paths from x64/ to build/ for CMake output.
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@@ -24,6 +24,8 @@ set(_MINECRAFT_CLIENT_WINDOWS_COMMON_UI
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIBitmapFont.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIController.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIController.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIUnicodeBitmapFont.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIUnicodeBitmapFont.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIGroup.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIGroup.h"
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"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UILayer.cpp"
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