Add UIUnicodeBitmapFont to CMake source lists and update nightly release paths

The upstream CMake migration missed UIUnicodeBitmapFont in the Windows
client and server source lists, causing linker errors. Also update
nightly release script paths from x64/ to build/ for CMake output.
This commit is contained in:
Revela
2026-03-17 18:32:15 -05:00
parent c3ca509b44
commit b7a33dc82b
3 changed files with 6 additions and 3 deletions
@@ -24,6 +24,8 @@ set(_MINECRAFT_CLIENT_WINDOWS_COMMON_UI
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIBitmapFont.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIController.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIController.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIUnicodeBitmapFont.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIUnicodeBitmapFont.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIGroup.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UIGroup.h"
"${CMAKE_CURRENT_SOURCE_DIR}/Common/UI/UILayer.cpp"