it works?

This commit is contained in:
Frco
2026-06-29 23:07:32 -04:00
committed by Fireblade
parent b21faebb45
commit ba014032af
30 changed files with 26217 additions and 25732 deletions
@@ -1,44 +1,40 @@
#pragma once
#include "UIScene.h"
#include "UIControl_MultiList.h"
class UIScene_SettingsOptionsMenu : public UIScene
{
private:
enum EControls
{
eControl_VerticalSplitscreen,
eControl_ViewBob,
eControl_ShowHints,
eControl_DeathMessages,
eControl_Autosave,
eControl_Sensitivity_InGame,
eControl_Difficulty
eControl_MultiList = 0,
eControl_VerticalSplitscreen = 1,
eControl_ViewBob = 2,
eControl_Hints = 3,
eControl_DeathMessages = 4,
eControl_Languages = 5,
eControl_Autosave = 6,
eControl_Sensitivity_InGame = 7,
eControl_Difficulty = 8,
};
protected:
static int m_iDifficultySettingA[4];
UIControl_MultiList m_multiList;
bool m_bNeedsMultiListPopulate;
bool m_bNavigateToLanguageSelector;
bool m_bInitialPopulateDone;
bool m_bPendingSliderUpdate;
int m_iPendingSliderId;
int m_iPendingSliderValue;
static int m_iDifficultyTitleSettingA[4];
private:
UIControl_CheckBox m_checkboxDeathMessages, m_checkboxViewBob, m_checkboxShowHints, m_checkboxVerticalSplitscreen; // Checkboxes
UIControl_Slider m_sliderAutosave, m_sliderDifficulty, m_sliderSensitivity_InGame; // Sliders
UIControl_Label m_labelDifficultyText; //Text
UIControl_Button m_buttonLanguageSelect;
bool m_bNotInGame;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxVerticalSplitscreen, "VerticalSplitscreen")
UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
UI_MAP_ELEMENT( m_checkboxShowHints, "ShowHints")
UI_MAP_ELEMENT( m_checkboxDeathMessages, "DeathMessages")
// UI_MAP_ELEMENT( m_checkboxMashupWorlds, "ShowMashUpWorlds")
UI_MAP_ELEMENT( m_sliderAutosave, "Autosave")
UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
UI_MAP_ELEMENT( m_sliderSensitivity_InGame, "Sensitivity_InGame")
UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
// UI_MAP_ELEMENT( m_buttonLanguageSelect, "Languages")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
//bool m_bNotInGame;
// bool m_bMashUpWorldsUnhideOption;
// bool m_bNavigateToLanguageSelector;
@@ -61,12 +57,9 @@ public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handlePress(F64 controlId, F64 childId);
virtual void handleReload();
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
virtual void handleCheckboxToggled(F64 controlId, bool selected);
virtual void handleGainFocus(bool navBack);
protected:
void setGameSettings();
};
};