fix: item frames in tutorial + non-ugc worlds

still gotta fix it a little though
This commit is contained in:
Fireblade
2026-05-03 21:05:06 -04:00
parent a7cad496e3
commit bcb6fb9db1
5 changed files with 93 additions and 35 deletions
+3
View File
@@ -32,6 +32,9 @@ public:
// for [direction][world-facing] it gives [tile-facing]
static int RELATIVE_DIRECTION_FACING[4][6];
static int getOpposite(int dir);
static int from2DDataValue(int param);
static int getDirection(double xd, double zd);
static int getDirection(int x0, int z0, int x1, int z1);