fix: item frames in tutorial + non-ugc worlds
still gotta fix it a little though
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@@ -32,6 +32,9 @@ public:
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// for [direction][world-facing] it gives [tile-facing]
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static int RELATIVE_DIRECTION_FACING[4][6];
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static int getOpposite(int dir);
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static int from2DDataValue(int param);
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static int getDirection(double xd, double zd);
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static int getDirection(int x0, int z0, int x1, int z1);
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