fix: item frames in tutorial + non-ugc worlds
still gotta fix it a little though
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@@ -20,6 +20,7 @@ protected:
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public:
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int dir;
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int xTile, yTile, zTile;
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bool placedByPlayer = false;
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HangingEntity(Level *level);
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HangingEntity(Level *level, int xTile, int yTile, int zTile, int dir);
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@@ -39,6 +40,8 @@ public:
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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int getDirection();
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void getPos(Vec3i& out);
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virtual int getWidth()=0;
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virtual int getHeight()=0;
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virtual void dropItem(shared_ptr<Entity> causedBy)=0;
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