fix: item frames in tutorial + non-ugc worlds

still gotta fix it a little though
This commit is contained in:
Fireblade
2026-05-03 21:05:06 -04:00
parent a7cad496e3
commit bcb6fb9db1
5 changed files with 93 additions and 35 deletions
+3
View File
@@ -20,6 +20,7 @@ protected:
public:
int dir;
int xTile, yTile, zTile;
bool placedByPlayer = false;
HangingEntity(Level *level);
HangingEntity(Level *level, int xTile, int yTile, int zTile, int dir);
@@ -39,6 +40,8 @@ public:
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
int getDirection();
void getPos(Vec3i& out);
virtual int getWidth()=0;
virtual int getHeight()=0;
virtual void dropItem(shared_ptr<Entity> causedBy)=0;