implement la's TU22 patch file
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@@ -122,6 +122,7 @@ Biome::Biome(int id) : id(id)
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enemies.push_back(new MobSpawnerData(eTYPE_CREEPER, 10, 4, 4));
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enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 10, 4, 4));
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enemies.push_back(new MobSpawnerData(eTYPE_ENDERMAN, 1, 1, 4));
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enemies.push_back(new MobSpawnerData(eTYPE_WITCH, 1, 1, 1));
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// wolves are added to forests and taigas
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