Added Dirt and Stone Variants
Added podzol, coarse dirt, granite, polished granite, andesite, polished andesite, diorite, polished diorite.
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@@ -5,7 +5,24 @@ class Random;
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class StoneTile : public Tile
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{
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public:
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static const int GRANITE = 1;
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static const int POLISHED_GRANITE = 2;
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static const int DIORITE = 3;
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static const int POLISHED_DIORITE = 4;
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static const int ANDESITE = 5;
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static const int POLISHED_ANDESITE = 6;
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static const int STONE_NAMES_LENGTH = 7;
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static const unsigned int STONE_NAMES[STONE_NAMES_LENGTH];
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static const wstring TEXTURE_NAMES[];
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private:
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Icon** icons;
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public:
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StoneTile(int id);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual Icon* getTexture(int face, int data);
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virtual unsigned int getDescriptionId(int iData = -1);
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virtual int getSpawnResourcesAuxValue(int data);
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void registerIcons(IconRegister* iconRegister);
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};
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