fix: boat not following correctly the player when speeding (#127)
This commit is contained in:
+36
-25
@@ -148,7 +148,7 @@ void Boat::lerpTo(double x, double y, double z, float yRot, float xRot, int step
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{
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if (doLerp)
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{
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lSteps = steps + 5;
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lSteps = steps +5;
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}
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else
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{
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@@ -188,6 +188,10 @@ void Boat::lerpMotion(double xd, double yd, double zd)
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void Boat::tick()
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{
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Entity::tick();
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if (getHurtTime() > 0) setHurtTime(getHurtTime() - 1);
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if (getDamage() > 0) setDamage(getDamage() - 1);
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xo = x;
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@@ -199,8 +203,8 @@ void Boat::tick()
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double waterPercentage = 0;
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for (int i = 0; i < steps; i++)
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{
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double y0 = bb->y0 + (bb->y1 - bb->y0) * (i + 0) / steps - 2 / 16.0f;
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double y1 = bb->y0 + (bb->y1 - bb->y0) * (i + 1) / steps - 2 / 16.0f;
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double y0 = bb->y0 + (bb->y1 - bb->y0) * (i + 0) / steps + 1.5f / 16.0f;
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double y1 = bb->y0 + (bb->y1 - bb->y0) * (i + 1) / steps + 1.5f / 16.0f;
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AABB *bb2 = AABB::newTemp(bb->x0, y0, bb->z0, bb->x1, y1, bb->z1);
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if (level->containsLiquid(bb2, Material::water))
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{
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@@ -257,18 +261,19 @@ void Boat::tick()
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return;
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}
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// Bob in water
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if (waterPercentage > 0)
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// Bob in water & gravity
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if (waterPercentage < 1.0)
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{
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double bob = waterPercentage * 2 - 1;
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double bob = waterPercentage * 2.0 - 1.0;
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yd += 0.04f * bob;
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}
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// Reimplement gravity again (??)
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int tileUnder = level->getTile(Mth::floor(x), Mth::floor(y-0.15), Mth::floor(z));
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if (tileUnder == 0 && !onGround)
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else
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{
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yd -= 0.04f;
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if (yd < 0.0)
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{
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yd /= 2.0;
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}
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yd += 0.007f;
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}
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// Rider controls
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@@ -281,24 +286,16 @@ void Boat::tick()
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{
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double riderXd = -sin(livingRider->yRot * PI / 180);
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double riderZd = cos(livingRider->yRot * PI / 180);
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float mult = livingRider->isSprinting() ? 2.0f : 1.0f;
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double currentSpeed = sqrt(xd * xd + zd * zd);
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float moveFactor = (float)forward;
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if (forward < 0) moveFactor *= 0.5f; // Move slower backwards
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xd += riderXd * acceleration * 0.05f * mult * moveFactor;
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zd += riderZd * acceleration * 0.05f * mult * moveFactor;
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xd += riderXd * acceleration * 0.05f * moveFactor;
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zd += riderZd * acceleration * 0.05f * moveFactor;
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}
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}
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double curSpeed = sqrt(xd * xd + zd * zd);
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double maxSpeed = MAX_SPEED;
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if (rider.lock() != nullptr && rider.lock()->instanceof(eTYPE_LIVINGENTITY))
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{
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shared_ptr<LivingEntity> livingRider = dynamic_pointer_cast<LivingEntity>(rider.lock());
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if (livingRider->isSprinting())
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{
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maxSpeed *= 1.5;
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}
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}
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if (curSpeed > maxSpeed)
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{
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@@ -330,10 +327,12 @@ void Boat::tick()
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move(xd, yd, zd);
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// Break boat on high speed collision
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float breakThreshold = (rider.lock() != nullptr) ? 0.35f : 0.20f;
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if ((horizontalCollision && lastSpeed > 0.20))
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{
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if (!level->isClientSide && !removed)
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{
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remove();
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for (int i = 0; i < 3; i++)
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{
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@@ -343,6 +342,9 @@ void Boat::tick()
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{
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spawnAtLocation(Item::stick->id, 1, 0);
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}
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}
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}
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else
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@@ -472,10 +474,19 @@ bool Boat::interact(shared_ptr<Player> player)
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if ( (rider.lock() != nullptr) && rider.lock()->instanceof(eTYPE_PLAYER) && (rider.lock() != player) ) return true;
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if (!level->isClientSide)
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{
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bool isRiding = (rider.lock() == player);
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if (isRiding)
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{
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player->xd = 0;
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player->yd = 0;
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player->zd = 0;
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}
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// 4J HEG - Fixed issue with player not being able to dismount boat (issue #4446)
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player->ride( rider.lock() == player ? nullptr : shared_from_this() );
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}
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return true;
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player->ride(isRiding ? nullptr : shared_from_this());
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}
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return true;
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}
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void Boat::setDamage(float damage)
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