fix: various crashes

This commit is contained in:
Fireblade
2026-06-30 01:54:08 -04:00
parent 312826de24
commit c1f2096ea6
4 changed files with 24 additions and 9 deletions
+2 -2
View File
@@ -113,7 +113,7 @@ void BeaconRenderer::render(shared_ptr<TileEntity> _beacon, double x, double y,
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(true);
double currentYBase = 0;
double currentYBase = 1;
for (const auto& seg : segments) {
int r = (int)(seg.r * 255);
int g = (int)(seg.g * 255);
@@ -163,7 +163,7 @@ void BeaconRenderer::render(shared_ptr<TileEntity> _beacon, double x, double y,
glDepthMask(false);
currentYBase = 0;
currentYBase = 1;
for (const auto& seg : segments) {
int r = (int)(seg.r * 255);
int g = (int)(seg.g * 255);