Merge branch 'patch' of https://github.com/Firebladedoge229/neoLegacy-recrafted into patch
This commit is contained in:
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@@ -438,6 +438,7 @@ static bool Win64_DeleteSaveDirectory(const wchar_t* wPath)
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// This function performs the meat of exiting from a level. It should be called from a thread other than the main thread.
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void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
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{
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#ifndef MINECRAFT_SERVER_BUILD
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Minecraft *pMinecraft=Minecraft::GetInstance();
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// 4J Added: Capture hardcore delete info before the server is destroyed
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@@ -724,6 +725,7 @@ void IUIScene_PauseMenu::_ExitWorld(LPVOID lpParameter)
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// Make sure we don't think saving is disabled in the menus
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StorageManager.SetSaveDisabled(false);
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#endif
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#endif
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}
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@@ -780,4 +782,4 @@ int IUIScene_PauseMenu::DisableAutosaveDialogReturned(void *pParam,int iPad,C4JS
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app.SetAction(iPad,eAppAction_SaveGame);
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}
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return 0;
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}
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}
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@@ -141,8 +141,9 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
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culledEntities = 0;
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chunkFixOffs = 0;
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frame = 0;
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#ifndef MINECRAFT_SERVER_BUILD
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repeatList = MemoryTracker::genLists(1);
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#endif
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destroyProgress = 0.0f;
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totalChunks= offscreenChunks= occludedChunks= renderedChunks= emptyChunks = 0;
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@@ -171,7 +172,7 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
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this->mc = mc;
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this->textures = textures;
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#ifndef MINECRAFT_SERVER_BUILD
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chunkLists = MemoryTracker::genLists(getGlobalChunkCount() * CHUNK_RENDER_LAYERS); // One render list per chunk render layer.
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globalChunkFlags = new unsigned char[getGlobalChunkCount()];
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memset(globalChunkFlags, 0, getGlobalChunkCount());
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@@ -261,6 +262,7 @@ LevelRenderer::LevelRenderer(Minecraft *mc, Textures *textures)
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t->end();
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glEndList();
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}
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#endif
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Chunk::levelRenderer = this;
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@@ -536,6 +538,7 @@ void LevelRenderer::allChanged(int playerIndex)
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void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
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{
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#ifndef MINECRAFT_SERVER_BUILD
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if (mc == nullptr || mc->player == nullptr)
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{
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return;
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@@ -662,6 +665,7 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
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LeaveCriticalSection(&m_csRenderableTileEntities);
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mc->gameRenderer->turnOffLightLayer(a); // 4J - brought forward from 1.8.2
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#endif
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}
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wstring LevelRenderer::gatherStats1()
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@@ -3960,7 +3964,9 @@ int LevelRenderer::rebuildChunkThreadProc(LPVOID lpParam)
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AABB::CreateNewThreadStorage();
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IntCache::CreateNewThreadStorage();
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Tesselator::CreateNewThreadStorage(1024*1024);
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#ifndef MINECRAFT_SERVER_BUILD
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RenderManager.InitialiseContext();
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#endif
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Chunk::CreateNewThreadStorage();
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Tile::CreateNewThreadStorage();
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@@ -141,8 +141,10 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
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user = nullptr;
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parent = nullptr;
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pause = false;
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#ifndef MINECRAFT_SERVER_BUILD
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textures = nullptr;
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font = nullptr;
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#endif
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screen = nullptr;
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localPlayerIdx = 0;
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rightClickDelay = 0;
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@@ -151,8 +153,9 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
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InitializeCriticalSection( &ProgressRenderer::s_progress );
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InitializeCriticalSection(&m_setLevelCS);
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//m_hPlayerRespawned = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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#ifndef MINECRAFT_SERVER_BUILD
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progressRenderer = nullptr;
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#endif
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gameRenderer = nullptr;
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bgLoader = nullptr;
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@@ -166,8 +169,12 @@ Minecraft::Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet
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orgWidth = orgHeight = 0;
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achievementPopup = new AchievementPopup(this);
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gui = nullptr;
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#ifndef MINECRAFT_SERVER_BUILD
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noRender = false;
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humanoidModel = new HumanoidModel(0);
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#else
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noRender = true;
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#endif
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hitResult = nullptr;
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options = nullptr;
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soundEngine = new SoundEngine();
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@@ -338,12 +345,13 @@ void Minecraft::init()
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options = new Options(this, workingDirectory);
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skins = new TexturePackRepository(workingDirectory, this);
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skins->addDebugPacks();
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#ifndef MINECRAFT_SERVER_BUILD
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textures = new Textures(skins, options);
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//renderLoadingScreen();
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font = new Font(options, L"font/Default.png", textures, false, &DEFAULT_FONT_LOCATION, 23, 20, 8, 8, SFontData::Codepoints);
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altFont = new Font(options, L"font/alternate.png", textures, false, &ALT_FONT_LOCATION, 16, 16, 8, 8);
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#endif
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//if (options.languageCode != null) {
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// Language.getInstance().loadLanguage(options.languageCode);
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// // font.setEnforceUnicodeSheet("true".equalsIgnoreCase(I18n.get("language.enforceUnicode")));
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@@ -357,7 +365,9 @@ void Minecraft::init()
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//FoliageColor::init(textures->loadTexturePixels(L"misc/foliagecolor.png"));
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gameRenderer = new GameRenderer(this);
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#ifndef MINECRAFT_SERVER_BUILD
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EntityRenderDispatcher::instance->itemInHandRenderer = new ItemInHandRenderer(this,false);
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#endif
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for( int i=0 ; i<4 ; ++i )
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stats[i] = new StatsCounter();
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@@ -384,6 +394,7 @@ void Minecraft::init()
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e.printStackTrace();
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}
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#endif
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#ifndef MINECRAFT_SERVER_BUILD
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MemSect(31);
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checkGlError(L"Pre startup");
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@@ -407,12 +418,17 @@ void Minecraft::init()
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MemSect(31);
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checkGlError(L"Startup");
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MemSect(0);
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#endif
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// openGLCapabilities = new OpenGLCapabilities(); // 4J - removed
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#ifndef MINECRAFT_SERVER_BUILD
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levelRenderer = new LevelRenderer(this, textures);
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#else
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levelRenderer = new LevelRenderer(this, nullptr);
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#endif
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//textures->register(&TextureAtlas::LOCATION_BLOCKS, new TextureAtlas(Icon::TYPE_TERRAIN, TN_TERRAIN));
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//textures->register(&TextureAtlas::LOCATION_ITEMS, new TextureAtlas(Icon::TYPE_ITEM, TN_GUI_ITEMS));
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#ifndef MINECRAFT_SERVER_BUILD
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textures->stitch();
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glViewport(0, 0, width, height);
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@@ -424,6 +440,7 @@ void Minecraft::init()
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MemSect(0);
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gui = new Gui(this);
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if (connectToIp != L"") // 4J - was nullptr comparison
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{
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// setScreen(new ConnectScreen(this, connectToIp, connectToPort)); // 4J TODO - put back in
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@@ -435,6 +452,7 @@ void Minecraft::init()
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progressRenderer = new ProgressRenderer(this);
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RenderManager.CBuffLockStaticCreations();
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#endif
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}
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void Minecraft::renderLoadingScreen()
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@@ -1262,11 +1280,14 @@ void Minecraft::run_middle()
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if(running)
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{
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#ifndef MINECRAFT_SERVER_BUILD
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if (reloadTextures)
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{
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reloadTextures = false;
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textures->reloadAll();
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}
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#endif
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//while (running)
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{
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@@ -2340,13 +2361,18 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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// soundEngine.playMusicTick();
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if (!pause && level != nullptr) gameMode->tick();
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#ifndef MINECRAFT_SERVER_BUILD
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MemSect(31);
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glBindTexture(GL_TEXTURE_2D, textures->loadTexture(TN_TERRAIN)); //L"/terrain.png"));
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MemSect(0);
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#endif
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if( bFirst )
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{
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PIXBeginNamedEvent(0,"Texture tick");
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#ifndef MINECRAFT_SERVER_BUILD
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if (!pause) textures->tick(bUpdateTextures);
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#endif
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PIXEndNamedEvent();
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}
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@@ -4360,12 +4386,13 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
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EnterCriticalSection(&m_setLevelCS);
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bool playerAdded = false;
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this->cameraTargetPlayer = nullptr;
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#ifdef MINECRAFT_SERVER_BUILD
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if(progressRenderer != nullptr)
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{
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this->progressRenderer->progressStart(message);
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this->progressRenderer->progressStage(-1);
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}
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#endif
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// Stop menu music and transition to game music for the new level
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soundEngine->playStreaming(L"", 0, 0, 0, 1, 1);
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@@ -4588,11 +4615,14 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
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void Minecraft::prepareLevel(int title)
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{
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#ifndef MINECRAFT_SERVER_BUILD
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if(progressRenderer != nullptr)
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{
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this->progressRenderer->progressStart(title);
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this->progressRenderer->progressStage(IDS_PROGRESS_BUILDING_TERRAIN);
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}
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#endif
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int r = 128;
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if (gameMode->isCutScene()) r = 64;
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int pp = 0;
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@@ -4616,7 +4646,7 @@ void Minecraft::prepareLevel(int title)
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spcc->centerOn(spawnPos->x >> 4, spawnPos->z >> 4);
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}
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#endif
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#ifndef MINECRAFT_SERVER_BUILD
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for (int x = -r; x <= r; x += 16)
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{
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for (int z = -r; z <= r; z += 16)
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@@ -4632,7 +4662,8 @@ void Minecraft::prepareLevel(int title)
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{
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if(progressRenderer != nullptr) this->progressRenderer->progressStage(IDS_PROGRESS_SIMULATING_WORLD);
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max = 2000;
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}
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}
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#endif
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}
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wstring Minecraft::gatherStats1()
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@@ -4892,8 +4923,10 @@ void Minecraft::main()
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useLomp = true;
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MinecraftWorld_RunStaticCtors();
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#ifndef MINECRAFT_SERVER_BUILD
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EntityRenderDispatcher::staticCtor();
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TileEntityRenderDispatcher::staticCtor();
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#endif
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User::staticCtor();
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Tutorial::staticCtor();
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ColourTable::staticCtor();
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@@ -559,8 +559,10 @@ MinecraftServer::MinecraftServer()
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m_bLoaded = false;
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stopped = false;
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tickCount = 0;
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#ifndef MINECRAFT_SERVER_BUILD
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wstring progressStatus;
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progress = 0;
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#endif
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motd = L"";
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m_isServerPaused = false;
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@@ -736,8 +738,10 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
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pLevelType = LevelType::lvl_normal;
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}
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#ifndef MINECRAFT_SERVER_BUILD
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ProgressRenderer *mcprogress = Minecraft::GetInstance()->progressRenderer;
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mcprogress->progressStart(IDS_PROGRESS_INITIALISING_SERVER);
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#endif
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if( findSeed )
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{
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@@ -876,7 +880,9 @@ void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress)
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if( postProcessItemCount )
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{
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#ifndef MINECRAFT_SERVER_BUILD
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mcprogress->progressStagePercentage((postProcessItemCount - postProcessItemRemaining) * 100 / postProcessItemCount);
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#endif
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}
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CompressedTileStorage::tick();
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SparseLightStorage::tick();
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@@ -1030,7 +1036,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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players->setLevel(levels);
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}
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#ifndef MINECRAFT_SERVER_BUILD
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if( levels[0]->isNew )
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{
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mcprogress->progressStage(IDS_PROGRESS_GENERATING_SPAWN_AREA);
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@@ -1039,6 +1045,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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{
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mcprogress->progressStage(IDS_PROGRESS_LOADING_SPAWN_AREA);
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}
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#endif
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app.SetGameHostOption( eGameHostOption_HasBeenInCreative, gameType == GameType::CREATIVE || levels[0]->getHasBeenInCreative() );
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app.SetGameHostOption( eGameHostOption_Structures, levels[0]->isGenerateMapFeatures() );
|
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|
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@@ -1151,7 +1158,12 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
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{
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delete spawnPos;
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m_postUpdateTerminate = true;
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#ifndef MINECRAFT_SERVER_BUILD
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postProcessTerminate(mcprogress);
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#else
|
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postProcessTerminate(nullptr);
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#endif
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return false;
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}
|
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// printf(">>>%d %d %d\n",i,x,z);
|
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@@ -1161,7 +1173,9 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
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{
|
||||
int pos = (x + r) * twoRPlusOne + (z + 1);
|
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// setProgress(L"Preparing spawn area", (pos) * 100 / total);
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#ifndef MINECRAFT_SERVER_BUILD
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||||
mcprogress->progressStagePercentage((pos+r) * 100 / total);
|
||||
#endif
|
||||
// lastTime = now;
|
||||
}
|
||||
static int count = 0;
|
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@@ -1203,7 +1217,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
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// Wait for post processing, then lighting threads, to end (post-processing may make more lighting changes)
|
||||
m_postUpdateTerminate = true;
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
postProcessTerminate(mcprogress);
|
||||
#else
|
||||
postProcessTerminate(nullptr);
|
||||
#endif
|
||||
|
||||
|
||||
// stronghold position?
|
||||
@@ -1245,14 +1263,22 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
||||
|
||||
if( levels[1]->isNew )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[1]->save(true, mcprogress);
|
||||
#else
|
||||
levels[1]->save(true, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
|
||||
|
||||
if( levels[2]->isNew )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[2]->save(true, mcprogress);
|
||||
#else
|
||||
levels[2]->save(true, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
|
||||
@@ -1264,7 +1290,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
|
||||
|
||||
if( levels[0]->isNew )
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->save(true, mcprogress);
|
||||
#else
|
||||
levels[0]->save(true, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;
|
||||
@@ -1366,15 +1396,19 @@ void MinecraftServer::overwriteHellBordersForNewWorldSize(ServerLevel* level, in
|
||||
|
||||
void MinecraftServer::setProgress(const wstring& status, int progress)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
progressStatus = status;
|
||||
this->progress = progress;
|
||||
#endif
|
||||
// logger.info(status + ": " + progress + "%");
|
||||
}
|
||||
|
||||
void MinecraftServer::endProgress()
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
progressStatus = L"";
|
||||
this->progress = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void MinecraftServer::saveAllChunks()
|
||||
@@ -1392,8 +1426,11 @@ void MinecraftServer::saveAllChunks()
|
||||
ServerLevel *level = levels[levels.length - 1 - i];
|
||||
if( level ) // 4J - added check as level can be nullptr if we end up in stopServer really early on due to network failure
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
level->save(true, Minecraft::GetInstance()->progressRenderer);
|
||||
|
||||
#else
|
||||
level->save(true, nullptr);
|
||||
#endif
|
||||
// Only close the level storage when we have saved the last level, otherwise we need to recreate the region files
|
||||
// when saving the next levels
|
||||
if( i == (levels.length - 1))
|
||||
@@ -1524,7 +1561,11 @@ void MinecraftServer::stopServer(bool didInit)
|
||||
{
|
||||
if (players != nullptr)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
|
||||
#else
|
||||
players->saveAll(nullptr, true);
|
||||
#endif
|
||||
}
|
||||
// 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
|
||||
// with the data from the nethers leveldata.
|
||||
@@ -1542,7 +1583,11 @@ void MinecraftServer::stopServer(bool didInit)
|
||||
app.m_gameRules.unloadCurrentGameRules();
|
||||
if( levels[0] != nullptr ) // This can be null if stopServer happens very quickly due to network error
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, false);
|
||||
#else
|
||||
levels[0]->saveToDisc(nullptr, false);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2005,7 +2050,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
||||
app.EnterSaveNotificationSection();
|
||||
if (players != nullptr)
|
||||
{
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
players->saveAll(Minecraft::GetInstance()->progressRenderer);
|
||||
#else
|
||||
players->saveAll(nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
|
||||
@@ -2017,7 +2066,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
||||
// with the data from the nethers leveldata.
|
||||
// Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
|
||||
ServerLevel *level = levels[levels.length - 1 - j];
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
|
||||
#else
|
||||
level->save(true, nullptr, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#endif
|
||||
|
||||
players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
|
||||
}
|
||||
@@ -2025,7 +2078,11 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
|
||||
{
|
||||
saveGameRules();
|
||||
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#else
|
||||
levels[0]->saveToDisc(nullptr, (eAction == eXuiServerAction_AutoSaveGame));
|
||||
#endif
|
||||
}
|
||||
app.LeaveSaveNotificationSection();
|
||||
break;
|
||||
|
||||
@@ -8,15 +8,18 @@
|
||||
#include "../Minecraft.World/net.minecraft.world.level.saveddata.h"
|
||||
#include "../Minecraft.World/net.minecraft.world.level.material.h"
|
||||
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
#ifdef __ORBIS__
|
||||
short Minimap::LUT[256]; // 4J added
|
||||
#else
|
||||
int Minimap::LUT[256]; // 4J added
|
||||
#endif
|
||||
bool Minimap::genLUT = true; // 4J added
|
||||
#endif
|
||||
|
||||
Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimised)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
#ifdef __PS3__
|
||||
// we're using the RSX now to upload textures to vram, so we need the main ram textures allocated from io space
|
||||
this->pixels = intArray((int*)RenderManager.allocIOMem(w*h*sizeof(int)), 16*16);
|
||||
@@ -39,7 +42,6 @@ Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimise
|
||||
{
|
||||
pixels[i] = 0x00000000;
|
||||
}
|
||||
|
||||
// 4J added - generate the colour mapping that we'll be needing as a LUT to minimise processing we actually need to do during normal rendering
|
||||
if( genLUT )
|
||||
{
|
||||
@@ -47,10 +49,13 @@ Minimap::Minimap(Font *font, Options *options, Textures *textures, bool optimise
|
||||
}
|
||||
renderCount = 0; // 4J added
|
||||
m_optimised = optimised;
|
||||
#endif
|
||||
}
|
||||
|
||||
void Minimap::reloadColours()
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
|
||||
ColourTable *colourTable = Minecraft::GetInstance()->getColourTable();
|
||||
// 4J note that this code has been extracted pretty much as it was in Minimap::render, although with some byte order changes
|
||||
for( int i = 0; i < (14 * 4); i++ ) // 14 material colours currently, 4 brightnesses of each
|
||||
@@ -95,11 +100,13 @@ void Minimap::reloadColours()
|
||||
|
||||
}
|
||||
genLUT = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// 4J added entityId
|
||||
void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<MapItemSavedData> data, int entityId)
|
||||
{
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
// 4J - only update every 8 renders, as an optimisation
|
||||
// We don't want to use this for ItemFrame renders of maps, as then we can't have different maps together
|
||||
if( !m_optimised || ( renderCount & 7 ) == 0 )
|
||||
@@ -252,5 +259,6 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
|
||||
}
|
||||
//#endif
|
||||
glPopMatrix();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@ class Minimap
|
||||
private:
|
||||
static const int w = MapItem::IMAGE_WIDTH;
|
||||
static const int h = MapItem::IMAGE_HEIGHT;
|
||||
#ifndef MINECRAFT_SERVER_BUILD
|
||||
|
||||
#ifdef __ORBIS__
|
||||
static short LUT[256]; // 4J added
|
||||
#else
|
||||
@@ -19,6 +21,7 @@ private:
|
||||
static bool genLUT; // 4J added
|
||||
int renderCount; // 4J added
|
||||
bool m_optimised; // 4J Added
|
||||
|
||||
#ifdef __ORBIS__
|
||||
shortArray pixels;
|
||||
#else
|
||||
@@ -27,6 +30,7 @@ private:
|
||||
int mapTexture;
|
||||
Options *options;
|
||||
Font *font;
|
||||
#endif
|
||||
|
||||
public:
|
||||
Minimap(Font *font, Options *options, Textures *textures, bool optimised = true); // 4J Added optimised param
|
||||
|
||||
@@ -38,6 +38,17 @@
|
||||
// 4J Added
|
||||
#include "../Minecraft.World/net.minecraft.world.item.crafting.h"
|
||||
#include "Options.h"
|
||||
|
||||
//neo: Command Includes
|
||||
#include "TeleportCommand.h"
|
||||
#include "../Minecraft.World/GiveItemCommand.h"
|
||||
#include "../Minecraft.World/TimeCommand.h"
|
||||
#include "../Minecraft.World/KillCommand.h"
|
||||
#include "../Minecraft.World/GameModeCommand.h"
|
||||
#include "../Minecraft.World/ToggleDownfallCommand.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
#include "../Minecraft.Server/ServerLogManager.h"
|
||||
#include "../Minecraft.Server/Access/Access.h"
|
||||
@@ -48,6 +59,10 @@
|
||||
extern bool g_Win64DedicatedServer;
|
||||
#endif
|
||||
|
||||
//neo: added
|
||||
#include "ItemNameMap.h"
|
||||
#include "../Minecraft.World/ByteArrayOutputStream.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
// Anti-cheat thresholds. Keep server-side checks authoritative even in host mode.
|
||||
@@ -1026,10 +1041,319 @@ void PlayerConnection::handleCommand(const wstring& message)
|
||||
if (FourKitBridge::HandlePlayerCommand(player->entityId, commandLine))
|
||||
return;
|
||||
#endif
|
||||
// 4J - TODO
|
||||
#if 0
|
||||
server.getCommandDispatcher().performCommand(player, message);
|
||||
#endif
|
||||
wstringstream ss(message.substr(1));
|
||||
wstring cmd;
|
||||
ss >> cmd;
|
||||
if (cmd == L"tp" || cmd == L"teleport")
|
||||
{
|
||||
if (!player->hasPermission(eGameCommand_Teleport))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
wstring arg1, arg2, arg3, arg4, arg5, arg6;
|
||||
ss >> arg1 >> arg2 >> arg3 >> arg4 >> arg5 >> arg6;
|
||||
shared_ptr<ServerPlayer> target;
|
||||
shared_ptr<ServerPlayer> destination;
|
||||
if (arg1.empty())
|
||||
{
|
||||
warn(L"Usage: /tp [player] <target_player>");
|
||||
warn(L"Usage: /tp [player] <x> <y> <z> [y_rot] [x_rot]");
|
||||
return;
|
||||
}
|
||||
|
||||
auto isCoord = [](const wstring& s) -> bool {
|
||||
if (s.empty()) return false;
|
||||
for (size_t i = 0; i < s.size(); i++)
|
||||
if (!iswdigit(s[i]) && s[i] != L'-' && s[i] != L'.') return false;
|
||||
return true;
|
||||
};
|
||||
|
||||
bool arg2IsCoord = isCoord(arg2);
|
||||
if (!arg2IsCoord && !arg2.empty())
|
||||
{
|
||||
target = server->getPlayers()->getPlayer(arg1);
|
||||
destination = server->getPlayers()->getPlayer(arg2);
|
||||
if (target && destination)
|
||||
{
|
||||
shared_ptr<GameCommandPacket> packet = TeleportCommand::preparePacket(
|
||||
target->getXuid(), destination->getXuid());
|
||||
server->getCommandDispatcher()->performCommand(
|
||||
player, eGameCommand_Teleport, packet->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
warn(L"Player not found.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
wstring sx, sy, sz, sYRot, sXRot;
|
||||
shared_ptr<ServerPlayer> tpTarget;
|
||||
if (arg2IsCoord)
|
||||
{
|
||||
tpTarget = player;
|
||||
sx = arg1;
|
||||
sy = arg2;
|
||||
sz = arg3;
|
||||
sYRot = arg4;
|
||||
sXRot = arg5;
|
||||
}
|
||||
else
|
||||
{
|
||||
tpTarget = server->getPlayers()->getPlayer(arg1);
|
||||
sx = arg2;
|
||||
sy = arg3;
|
||||
sz = arg4;
|
||||
sYRot = arg5;
|
||||
sXRot = arg6;
|
||||
}
|
||||
|
||||
if (!tpTarget)
|
||||
{
|
||||
warn(L"Player not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (sx.empty() || sy.empty() || sz.empty())
|
||||
{
|
||||
warn(L"Usage: /tp [player] <x> <y> <z> [y_rot] [x_rot]");
|
||||
return;
|
||||
}
|
||||
|
||||
float x = stof(sx);
|
||||
float y = stof(sy);
|
||||
float z = stof(sz);
|
||||
byte yRot = sYRot.empty()
|
||||
? static_cast<byte>(tpTarget->yRot)
|
||||
: static_cast<byte>(stoi(sYRot) & 0xFF);
|
||||
byte xRot = sXRot.empty()
|
||||
? static_cast<byte>(tpTarget->xRot)
|
||||
: static_cast<byte>(stoi(sXRot) & 0xFF);
|
||||
|
||||
shared_ptr<GameCommandPacket> gamePacket = TeleportCommand::preparePacket(
|
||||
tpTarget->getXuid(), x, y, z, yRot, xRot);
|
||||
server->getCommandDispatcher()->performCommand(tpTarget, eGameCommand_Teleport, gamePacket->data);
|
||||
}
|
||||
} else if (cmd == L"time")
|
||||
{
|
||||
if (!player->hasPermission(eGameCommand_Time))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
wstring action;
|
||||
ss >> action;
|
||||
if (action.empty())
|
||||
{
|
||||
warn(L"Usage: /time <set|add|query> ...");
|
||||
warn(L" /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
|
||||
warn(L" /time add <amount>");
|
||||
warn(L" /time query <daytime|gametime|day>");
|
||||
return;
|
||||
}
|
||||
|
||||
if (action == L"set")
|
||||
{
|
||||
wstring timeVal;
|
||||
ss >> timeVal;
|
||||
if (timeVal.empty())
|
||||
{
|
||||
warn(L"Usage: /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
|
||||
return;
|
||||
}
|
||||
|
||||
static const unordered_map<wstring, int> namedTimes = {
|
||||
{ L"day", 1000 },
|
||||
{ L"noon", 6000 },
|
||||
{ L"sunset", 12000 },
|
||||
{ L"night", 13000 },
|
||||
{ L"midnight", 18000 },
|
||||
{ L"sunrise", 23000 },
|
||||
};
|
||||
|
||||
int ticks = -1;
|
||||
auto it = namedTimes.find(timeVal);
|
||||
if (it != namedTimes.end())
|
||||
{
|
||||
ticks = it->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
try {
|
||||
size_t pos;
|
||||
ticks = stoi(timeVal, &pos);
|
||||
if (pos != timeVal.size() || ticks < 0 || ticks > 24000)
|
||||
{
|
||||
warn(L"Time value must be between 0 and 24000, or a named time.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (...) {
|
||||
warn(L"Unknown time value: " + timeVal);
|
||||
warn(L"Usage: /time set <day|night|noon|midnight|sunrise|sunset|0-24000>");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> packet = TimeCommand::preparePacket(ticks);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Time, packet->data);
|
||||
info(L"Time set to " + timeVal + L" (" + to_wstring(ticks) + L" ticks).");
|
||||
}
|
||||
else if (action == L"add")
|
||||
{
|
||||
wstring amountStr;
|
||||
ss >> amountStr;
|
||||
if (amountStr.empty())
|
||||
{
|
||||
warn(L"Usage: /time add <amount>");
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
size_t pos;
|
||||
int amount = stoi(amountStr, &pos);
|
||||
if (pos != amountStr.size() || amount < 1)
|
||||
{
|
||||
warn(L"Amount must be a positive integer.");
|
||||
return;
|
||||
}
|
||||
|
||||
int currentTicks = server->getCommandSenderWorld()->getTimeOfDay(0) * 1000;
|
||||
int newTicks = (currentTicks + amount) % 24000;
|
||||
shared_ptr<GameCommandPacket> packet = TimeCommand::preparePacket(newTicks);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Time, packet->data);
|
||||
info(L"Added " + to_wstring(amount) + L" ticks. Time is now " + to_wstring(newTicks) + L".");
|
||||
}
|
||||
catch (...) {
|
||||
warn(L"Invalid amount: " + amountStr);
|
||||
}
|
||||
}
|
||||
else if (action == L"query")
|
||||
{
|
||||
wstring queryType;
|
||||
ss >> queryType;
|
||||
if (queryType.empty())
|
||||
{
|
||||
warn(L"Usage: /time query <daytime|gametime|day>");
|
||||
return;
|
||||
}
|
||||
|
||||
int currentTicks = server->getCommandSenderWorld()->getTimeOfDay(0) * 1000;
|
||||
if (queryType == L"daytime")
|
||||
{
|
||||
info(L"The current daytime is " + to_wstring(currentTicks % 24000) + L" ticks.");
|
||||
}
|
||||
else if (queryType == L"gametime")
|
||||
{
|
||||
info(L"The total game time is " + to_wstring(currentTicks) + L" ticks.");
|
||||
}
|
||||
else if (queryType == L"day")
|
||||
{
|
||||
info(L"The current day is " + to_wstring(currentTicks / 24000) + L".");
|
||||
}
|
||||
else
|
||||
{
|
||||
warn(L"Unknown query type: " + queryType);
|
||||
warn(L"Usage: /time query <daytime|gametime|day>");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
warn(L"Unknown action: " + action);
|
||||
warn(L"Usage: /time <set|add|query> ...");
|
||||
}
|
||||
}
|
||||
else if (cmd == L"kill")
|
||||
{
|
||||
if (!player->hasPermission(eGameCommand_Kill))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Kill, byteArray());
|
||||
}
|
||||
else if (cmd == L"toggledownfall")
|
||||
{
|
||||
if (!player->hasPermission(eGameCommand_ToggleDownfall))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
shared_ptr<GameCommandPacket> packet = ToggleDownfallCommand::preparePacket();
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_ToggleDownfall, packet->data);
|
||||
} else if (cmd == L"gamemode") {
|
||||
if (!player->hasPermission(eGameCommand_GameMode))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
wstring modeStr, targetName;
|
||||
ss >> modeStr >> targetName;
|
||||
if (modeStr.empty()) {
|
||||
warn(L"Usage: /gamemode <mode> [player]");
|
||||
return;
|
||||
}
|
||||
|
||||
int mode = -1;
|
||||
if (modeStr == L"0" || modeStr == L"s" || modeStr == L"survival")
|
||||
mode = 0;
|
||||
else if (modeStr == L"1" || modeStr == L"c" || modeStr == L"creative")
|
||||
mode = 1;
|
||||
else if (modeStr == L"2" || modeStr == L"a" || modeStr == L"adventure")
|
||||
mode = 2;
|
||||
else {
|
||||
warn(L"Unknown game mode: " + modeStr);
|
||||
return;
|
||||
}
|
||||
|
||||
shared_ptr<ServerPlayer> target;
|
||||
if (targetName.empty()) {
|
||||
target = player;
|
||||
} else {
|
||||
target = server->getPlayers()->getPlayer(targetName);
|
||||
if (!target) {
|
||||
warn(L"Player not found: " + targetName);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> packet = GameModeCommand::preparePacket(target, mode);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_GameMode, packet->data);
|
||||
} else if (cmd == L"give") {
|
||||
if (!player->hasPermission(eGameCommand_Give))
|
||||
{
|
||||
warn(L"You do not have permission to use this command.");
|
||||
return;
|
||||
}
|
||||
wstring targetName, itemStr, amountStr, auxStr;
|
||||
ss >> targetName >> itemStr >> amountStr >> auxStr;
|
||||
if (targetName.empty() || itemStr.empty()) {
|
||||
warn(L"Usage: /give <player> <item_id>|minecraft:<item_name> [amount] [data]");
|
||||
return;
|
||||
}
|
||||
|
||||
shared_ptr<ServerPlayer> target = server->getPlayers()->getPlayer(targetName);
|
||||
if (!target) {
|
||||
warn(L"Player not found: " + targetName);
|
||||
return;
|
||||
}
|
||||
int item = 0;
|
||||
int amount = 1, aux = 0;
|
||||
try {
|
||||
item = itemStr.find(L"minecraft:") == 0 ? GetItemIdByName(itemStr.substr(10)) : std::stoi(itemStr);
|
||||
if (!amountStr.empty()) amount = std::stoi(amountStr);
|
||||
if (!auxStr.empty()) aux = std::stoi(auxStr);
|
||||
} catch (...) {
|
||||
warn(L"Invalid item ID/Name or amount");
|
||||
return;
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> packet = GiveItemCommand::preparePacket(target, item, amount, aux);
|
||||
server->getCommandDispatcher()->performCommand(player, eGameCommand_Give, packet->data);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerConnection::handleAnimate(shared_ptr<AnimatePacket> packet)
|
||||
@@ -1127,14 +1451,12 @@ int PlayerConnection::countDelayedPackets()
|
||||
|
||||
void PlayerConnection::info(const wstring& string)
|
||||
{
|
||||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||||
//send( shared_ptr<ChatPacket>( new ChatPacket(L"�7" + string) ) );
|
||||
send( shared_ptr<ChatPacket>( new ChatPacket(L"§7" + string) ) );
|
||||
}
|
||||
|
||||
void PlayerConnection::warn(const wstring& string)
|
||||
{
|
||||
// 4J-PB - removed, since it needs to be localised in the language the client is in
|
||||
//send( shared_ptr<ChatPacket>( new ChatPacket(L"�9" + string) ) );
|
||||
send( shared_ptr<ChatPacket>( new ChatPacket(L"§c" + string) ) );
|
||||
}
|
||||
|
||||
wstring PlayerConnection::getConsoleName()
|
||||
|
||||
@@ -19,89 +19,95 @@ EGameCommand TeleportCommand::getId()
|
||||
|
||||
void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
|
||||
{
|
||||
ByteArrayInputStream bais(commandData);
|
||||
DataInputStream dis(&bais);
|
||||
ByteArrayInputStream bais(commandData);
|
||||
DataInputStream dis(&bais);
|
||||
byte flag = dis.readByte();
|
||||
PlayerUID subjectID = dis.readPlayerUID();
|
||||
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
||||
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
|
||||
if (subject == nullptr || !subject->isAlive())
|
||||
return;
|
||||
|
||||
PlayerUID subjectID = dis.readPlayerUID();
|
||||
PlayerUID destinationID = dis.readPlayerUID();
|
||||
|
||||
bais.reset();
|
||||
if (flag == 1)
|
||||
{
|
||||
float x = dis.readFloat();
|
||||
float y = dis.readFloat();
|
||||
float z = dis.readFloat();
|
||||
byte yRot = dis.readByte();
|
||||
byte xRot = dis.readByte();
|
||||
|
||||
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
||||
|
||||
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
|
||||
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
|
||||
|
||||
if(subject != nullptr && destination != nullptr && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() )
|
||||
{
|
||||
subject->ride(nullptr);
|
||||
subject->ride(nullptr);
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
{
|
||||
double outX, outY, outZ;
|
||||
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
|
||||
subject->x, subject->y, subject->z, subject->dimension,
|
||||
destination->x, destination->y, destination->z, destination->dimension,
|
||||
1 /* COMMAND */,
|
||||
&outX, &outY, &outZ);
|
||||
if (cancelled)
|
||||
return;
|
||||
subject->connection->teleport(outX, outY, outZ, destination->yRot, destination->xRot);
|
||||
}
|
||||
{
|
||||
double outX, outY, outZ;
|
||||
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
|
||||
subject->x, subject->y, subject->z, subject->dimension,
|
||||
x, y, z, subject->dimension,
|
||||
1, &outX, &outY, &outZ);
|
||||
if (cancelled)
|
||||
return;
|
||||
subject->connection->teleport(outX, outY, outZ, yRot, xRot);
|
||||
}
|
||||
#else
|
||||
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
|
||||
subject->connection->teleport(x, y, z, yRot, xRot);
|
||||
#endif
|
||||
//logAdminAction(source, "commands.tp.success", subject->getAName(), destination->getAName());
|
||||
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, destination->getName());
|
||||
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, subject->getName());
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerUID destinationID = dis.readPlayerUID();
|
||||
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
|
||||
if (destination == nullptr)
|
||||
return;
|
||||
|
||||
if(subject == source)
|
||||
{
|
||||
destination->sendMessage(subject->getName(), ChatPacket::e_ChatCommandTeleportToMe);
|
||||
}
|
||||
else
|
||||
{
|
||||
subject->sendMessage(destination->getName(), ChatPacket::e_ChatCommandTeleportMe);
|
||||
}
|
||||
}
|
||||
if (subject->level->dimension->id != destination->level->dimension->id)
|
||||
return;
|
||||
|
||||
//if (args.length >= 1) {
|
||||
// MinecraftServer server = MinecraftServer.getInstance();
|
||||
// ServerPlayer victim;
|
||||
|
||||
// if (args.length == 2 || args.length == 4) {
|
||||
// victim = server.getPlayers().getPlayer(args[0]);
|
||||
// if (victim == null) throw new PlayerNotFoundException();
|
||||
// } else {
|
||||
// victim = (ServerPlayer) convertSourceToPlayer(source);
|
||||
// }
|
||||
|
||||
// if (args.length == 3 || args.length == 4) {
|
||||
// if (victim.level != null) {
|
||||
// int pos = args.length - 3;
|
||||
// int maxPos = Level.MAX_LEVEL_SIZE;
|
||||
// int x = convertArgToInt(source, args[pos++], -maxPos, maxPos);
|
||||
// int y = convertArgToInt(source, args[pos++], Level.minBuildHeight, Level.maxBuildHeight);
|
||||
// int z = convertArgToInt(source, args[pos++], -maxPos, maxPos);
|
||||
|
||||
// victim.teleportTo(x + 0.5f, y, z + 0.5f);
|
||||
// logAdminAction(source, "commands.tp.coordinates", victim.getAName(), x, y, z);
|
||||
// }
|
||||
// } else if (args.length == 1 || args.length == 2) {
|
||||
// ServerPlayer destination = server.getPlayers().getPlayer(args[args.length - 1]);
|
||||
// if (destination == null) throw new PlayerNotFoundException();
|
||||
|
||||
// victim.connection.teleport(destination.x, destination.y, destination.z, destination.yRot, destination.xRot);
|
||||
// logAdminAction(source, "commands.tp.success", victim.getAName(), destination.getAName());
|
||||
// }
|
||||
//}
|
||||
subject->ride(nullptr);
|
||||
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
|
||||
{
|
||||
double outX, outY, outZ;
|
||||
bool cancelled = FourKitBridge::FirePlayerTeleport(subject->entityId,
|
||||
subject->x, subject->y, subject->z, subject->dimension,
|
||||
destination->x, destination->y, destination->z, destination->dimension,
|
||||
1, &outX, &outY, &outZ);
|
||||
if (cancelled)
|
||||
return;
|
||||
subject->connection->teleport(outX, outY, outZ, destination->yRot, destination->xRot);
|
||||
}
|
||||
#else
|
||||
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
|
||||
#endif
|
||||
logAdminAction(source, ChatPacket::e_ChatCommandTeleportSuccess, subject->getName(), eTYPE_SERVERPLAYER, destination->getName());
|
||||
if (subject == source)
|
||||
destination->sendMessage(subject->getName(), ChatPacket::e_ChatCommandTeleportToMe);
|
||||
else
|
||||
subject->sendMessage(destination->getName(), ChatPacket::e_ChatCommandTeleportMe);
|
||||
}
|
||||
}
|
||||
|
||||
shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, PlayerUID destination)
|
||||
{
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
dos.writeByte(0);
|
||||
dos.writePlayerUID(subject);
|
||||
dos.writePlayerUID(destination);
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
|
||||
}
|
||||
|
||||
dos.writePlayerUID(subject);
|
||||
dos.writePlayerUID(destination);
|
||||
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
|
||||
//neo: added
|
||||
shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, float x, float y, float z, byte yRot, byte xRot)
|
||||
{
|
||||
ByteArrayOutputStream baos;
|
||||
DataOutputStream dos(&baos);
|
||||
dos.writeByte(1);
|
||||
dos.writePlayerUID(subject);
|
||||
dos.writeFloat(x);
|
||||
dos.writeFloat(y);
|
||||
dos.writeFloat(z);
|
||||
dos.writeByte(yRot);
|
||||
dos.writeByte(xRot);
|
||||
return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
|
||||
}
|
||||
@@ -9,4 +9,7 @@ public:
|
||||
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
|
||||
|
||||
static shared_ptr<GameCommandPacket> preparePacket(PlayerUID subject, PlayerUID destination);
|
||||
|
||||
//neo: added
|
||||
static shared_ptr<GameCommandPacket> preparePacket(PlayerUID subject, float x, float y, float z, byte yRot, byte xRot);
|
||||
};
|
||||
@@ -803,7 +803,7 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
||||
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
|
||||
|
||||
g_hWnd = CreateWindowW( L"MinecraftClass",
|
||||
L"Minecraft",
|
||||
L"Minecraft: neoLegacy",
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT,
|
||||
0,
|
||||
|
||||
Reference in New Issue
Block a user