perf(server): hold 20 TPS at 50-player scale
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@@ -41,4 +41,9 @@ namespace ServerRuntime
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void LogStartupStep(const char *message);
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void LogWorldIO(const char *message);
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void LogWorldName(const char *prefix, const std::wstring &name);
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// When true, noisy [perf] sampling output (histograms, per-iter samples)
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// is enabled. Threshold-fired warnings remain always-on. Toggled via the
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// -perftrace CLI flag.
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extern bool g_serverPerfTrace;
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}
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