feat: Make -ip and -port args join server on game launch (#96)
feat: Add -quitondisconnect arg Co-authored-by: TheHuckle <crazyh.dev@gmail.com>
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@@ -115,6 +115,7 @@ bool WinsockNetLayer::s_clientKeyStored = false;
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bool g_Win64MultiplayerHost = false;
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bool g_Win64MultiplayerJoin = false;
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bool g_Win64MultiplayerQuitOnDisconnect = false;
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int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
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char g_Win64MultiplayerIP[256] = "127.0.0.1";
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bool g_Win64DedicatedServer = false;
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