Fix Commit "Implement LCERenewed Changes"

This fixes commit cf0472117c.
This commit is contained in:
piebot
2026-03-26 17:57:03 +03:00
parent cf0472117c
commit d73ae8fd5c
11 changed files with 33 additions and 96 deletions
+12 -13
View File
@@ -1538,21 +1538,22 @@ void GameRenderer::renderLevel(float a, int64_t until)
glBlendFunc(GL_ZERO, GL_ONE);
PIXBeginNamedEvent(0,"Fancy second pass - writing z");
glBlendFunc(GL_ZERO, GL_ONE);
glEnable(GL_CULL_FACE);
levelRenderer->render(cameraEntity, 2, a, updateChunks);
int visibleWaterChunks = levelRenderer->render(cameraEntity, 1, a, updateChunks);
PIXEndNamedEvent();
PIXBeginNamedEvent(0, "Fancy second pass - actual render");
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
levelRenderer->render(cameraEntity, 2, a, updateChunks); // 4J - chanaged, used to be renderSameAsLast but we don't support that anymore
PIXEndNamedEvent();
// @Patoke todo: implement, this is really important for rendering of order independent alpha objects
// RenderManager.BeginOrderIndependentAlpha();
if (visibleWaterChunks > 0)
{
PIXBeginNamedEvent(0,"Fancy second pass - actual rendering");
levelRenderer->render(cameraEntity, 1, a, updateChunks); // 4J - chanaged, used to be renderSameAsLast but we don't support that anymore
PIXEndNamedEvent();
}
PIXBeginNamedEvent(0, "Fancy second pass - actual rendering");
GL11::glShadeModel(GL11::GL_FLAT);
}
else
{
PIXBeginNamedEvent(0,"Second pass level render");
levelRenderer->render(cameraEntity, 1, a, updateChunks);
PIXEndNamedEvent();
}
@@ -1567,8 +1568,6 @@ void GameRenderer::renderLevel(float a, int64_t until)
particleEngine->render(cameraEntity, a, ParticleEngine::TRANSLUCENT_LIST);
PIXEndNamedEvent();
turnOffLightLayer(a); // 4J - brought forward from 1.8.2
// @Patoke todo: implement
// RenderManager.EndOrderIndependentAlpha();
////////////////////////// End of 4J added section
glDepthMask(true);