feat: blockstates

still a work in progress
This commit is contained in:
Fireblade
2026-05-02 15:14:48 -04:00
parent fc35ef155b
commit d89fadff68
80 changed files with 2249 additions and 2 deletions
+26
View File
@@ -13,6 +13,32 @@ ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,
this->sensitive = sensitive;
}
void ButtonTile::createBlockStateDefinition()
{
if (!m_blockStateDefinition)
m_blockStateDefinition = new BlockStateDefinition(this);
}
int ButtonTile::defaultBlockState()
{
return 0;
}
int ButtonTile::convertBlockStateToLegacyData(BlockState *state)
{
return state ? (state->value & 0xF) : 0;
}
Tile::BlockState ButtonTile::getBlockState(int data)
{
return Tile::BlockState(data & 0xF);
}
Tile::BlockState ButtonTile::getBlockState(LevelSource *level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z) & 0xF);
}
Icon *ButtonTile::getTexture(int face, int data)
{
if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP);