feat: blockstates

still a work in progress
This commit is contained in:
Fireblade
2026-05-02 15:14:48 -04:00
parent fc35ef155b
commit d89fadff68
80 changed files with 2249 additions and 2 deletions
+26
View File
@@ -10,6 +10,32 @@ FenceGateTile::FenceGateTile(int id) : DirectionalTile(id, Material::wood, isSol
{
}
void FenceGateTile::createBlockStateDefinition()
{
if (!m_blockStateDefinition)
m_blockStateDefinition = new BlockStateDefinition(this);
}
int FenceGateTile::defaultBlockState()
{
return 0;
}
int FenceGateTile::convertBlockStateToLegacyData(BlockState *state)
{
return state ? (state->value & 0x7) : 0;
}
Tile::BlockState FenceGateTile::getBlockState(int data)
{
return Tile::BlockState(data & 0x7);
}
Tile::BlockState FenceGateTile::getBlockState(LevelSource *level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z));
}
Icon *FenceGateTile::getTexture(int face, int data)
{
return icon;