feat: blockstates
still a work in progress
This commit is contained in:
@@ -8,6 +8,11 @@ private:
|
||||
Icon* icon;
|
||||
public:
|
||||
FenceGateTile(int id);
|
||||
virtual void createBlockStateDefinition() override;
|
||||
virtual int defaultBlockState() override;
|
||||
virtual int convertBlockStateToLegacyData(BlockState *state) override;
|
||||
virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
|
||||
virtual Tile::BlockState getBlockState(int data);
|
||||
Icon *getTexture(int face, int data);
|
||||
virtual bool mayPlace(Level *level, int x, int y, int z);
|
||||
virtual AABB *getAABB(Level *level, int x, int y, int z);
|
||||
|
||||
Reference in New Issue
Block a user