feat: blockstates

still a work in progress
This commit is contained in:
Fireblade
2026-05-02 15:14:48 -04:00
parent fc35ef155b
commit d89fadff68
80 changed files with 2249 additions and 2 deletions
+26
View File
@@ -11,6 +11,32 @@ FlowerPotTile::FlowerPotTile(int id) : Tile(id, Material::decoration, isSolidRen
sendTileData();
}
void FlowerPotTile::createBlockStateDefinition()
{
if (!m_blockStateDefinition)
m_blockStateDefinition = new BlockStateDefinition(this);
}
int FlowerPotTile::defaultBlockState()
{
return 0;
}
int FlowerPotTile::convertBlockStateToLegacyData(BlockState *state)
{
return state ? (state->value & 0xF) : 0;
}
Tile::BlockState FlowerPotTile::getBlockState(int data)
{
return Tile::BlockState(data & 0xF);
}
Tile::BlockState FlowerPotTile::getBlockState(LevelSource *level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z) & 0xF);
}
void FlowerPotTile::updateDefaultShape()
{
float size = 6.0f / 16.0f;