feat: blockstates

still a work in progress
This commit is contained in:
Fireblade
2026-05-02 15:14:48 -04:00
parent fc35ef155b
commit d89fadff68
80 changed files with 2249 additions and 2 deletions
+26
View File
@@ -12,6 +12,32 @@ HalfSlabTile::HalfSlabTile(int id, Material *material)
Tile::lightBlock[id] = 0xFF;
}
void HalfSlabTile::createBlockStateDefinition()
{
if (!m_blockStateDefinition)
m_blockStateDefinition = new BlockStateDefinition(this);
}
int HalfSlabTile::defaultBlockState()
{
return 0;
}
int HalfSlabTile::convertBlockStateToLegacyData(BlockState *state)
{
return state ? (state->value & (TYPE_MASK | TOP_SLOT_BIT)) : 0;
}
Tile::BlockState HalfSlabTile::getBlockState(int data)
{
return Tile::BlockState(data & (TYPE_MASK | TOP_SLOT_BIT));
}
Tile::BlockState HalfSlabTile::getBlockState(LevelSource *level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z) & (TYPE_MASK | TOP_SLOT_BIT));
}
void HalfSlabTile::DerivedInit()
{