feat: blockstates

still a work in progress
This commit is contained in:
Fireblade
2026-05-02 15:14:48 -04:00
parent fc35ef155b
commit d89fadff68
80 changed files with 2249 additions and 2 deletions
+26
View File
@@ -8,6 +8,32 @@ LeverTile::LeverTile(int id) : Tile(id, Material::decoration,isSolidRender())
{
}
void LeverTile::createBlockStateDefinition()
{
if (!m_blockStateDefinition)
m_blockStateDefinition = new BlockStateDefinition(this);
}
int LeverTile::defaultBlockState()
{
return 0;
}
int LeverTile::convertBlockStateToLegacyData(BlockState *state)
{
return state ? (state->value & 0xF) : 0;
}
Tile::BlockState LeverTile::getBlockState(int data)
{
return Tile::BlockState(data & 0xF);
}
Tile::BlockState LeverTile::getBlockState(LevelSource *level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z) & 0xF);
}
AABB *LeverTile::getAABB(Level *level, int x, int y, int z)
{
return nullptr;