feat: blockstates
still a work in progress
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@@ -32,6 +32,11 @@ private:
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public:
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PistonBaseTile(int id, bool isSticky);
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virtual void createBlockStateDefinition() override;
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virtual int defaultBlockState() override;
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virtual int convertBlockStateToLegacyData(BlockState *state) override;
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virtual Tile::BlockState getBlockState(int data);
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virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
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Icon *getPlatformTexture();
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virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1);
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