feat: blockstates
still a work in progress
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@@ -12,6 +12,11 @@ private:
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public:
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PistonExtensionTile(int id);
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virtual void createBlockStateDefinition() override;
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virtual int defaultBlockState() override;
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virtual int convertBlockStateToLegacyData(BlockState *state) override;
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virtual Tile::BlockState getBlockState(int data);
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virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
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virtual void setOverrideTopTexture(Icon *overrideTopTexture);
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virtual void clearOverrideTopTexture();
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virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
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