feat: blockstates

still a work in progress
This commit is contained in:
Fireblade
2026-05-02 15:14:48 -04:00
parent fc35ef155b
commit d89fadff68
80 changed files with 2249 additions and 2 deletions
+26
View File
@@ -38,6 +38,32 @@ Sapling::Sapling(int id) : Bush(id)
icons = nullptr;
}
void Sapling::createBlockStateDefinition()
{
if (!m_blockStateDefinition)
m_blockStateDefinition = new BlockStateDefinition(this);
}
int Sapling::defaultBlockState()
{
return 0;
}
int Sapling::convertBlockStateToLegacyData(BlockState *state)
{
return state ? (state->value & (TYPE_MASK | AGE_BIT)) : 0;
}
Tile::BlockState Sapling::getBlockState(int data)
{
return Tile::BlockState(data & (TYPE_MASK | AGE_BIT));
}
Tile::BlockState Sapling::getBlockState(LevelSource *level, int x, int y, int z)
{
return Tile::BlockState(level->getData(x, y, z) & (TYPE_MASK | AGE_BIT));
}
void Sapling::updateDefaultShape()
{
float ss = 0.4f;