feat: blockstates
still a work in progress
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@@ -37,6 +37,11 @@ protected:
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Sapling(int id);
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public:
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virtual void createBlockStateDefinition() override;
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virtual int defaultBlockState() override;
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virtual int convertBlockStateToLegacyData(BlockState *state) override;
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virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
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virtual Tile::BlockState getBlockState(int data);
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virtual void updateDefaultShape(); // 4J Added override
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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