feat: blockstates
still a work in progress
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@@ -38,6 +38,11 @@ protected:
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public:
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virtual int getResourceCount(Random* random);
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual void createBlockStateDefinition() override;
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virtual int defaultBlockState() override;
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virtual int convertBlockStateToLegacyData(BlockState *state) override;
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virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
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virtual Tile::BlockState getBlockState(int data);
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virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
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protected:
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