feat: blockstates
still a work in progress
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@@ -14,6 +14,11 @@ public:
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static const int WIRE_DIST_MAX = 2 + 40; // 2 hooks + x string
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TripWireSourceTile(int id);
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virtual void createBlockStateDefinition() override;
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virtual int defaultBlockState() override;
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virtual int convertBlockStateToLegacyData(BlockState *state) override;
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virtual Tile::BlockState getBlockState(LevelSource *level, int x, int y, int z) override;
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virtual Tile::BlockState getBlockState(int data);
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AABB *getAABB(Level *level, int x, int y, int z);
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bool blocksLight();
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