Add particles when fishing (#1)

Co-authored-by: Lord_Cambion <lordcambion.gaming@gmail.com>
This commit is contained in:
Logan Gibson
2026-04-12 14:18:03 +03:00
committed by GitHub
co-authored by Lord_Cambion
parent a58b14a2ea
commit d8da9af7fe
11 changed files with 301 additions and 76 deletions
+4
View File
@@ -292,6 +292,9 @@ enum eINSTANCEOF
eType_FIREWORKSSPARKPARTICLE,
eType_FIREWORKSOVERLAYPARTICLE,
//TU 31
eType_WAKEPARTICLE,
// === Tile Entities === //
eTYPE_TILEENTITY = BIT_TILE_ENTITY,
@@ -503,6 +506,7 @@ public:
classes->push_back( SUBCLASS(eType_SMOKEPARTICLE)->addParent(eTYPE_ENTITY) );
classes->push_back( SUBCLASS(eType_SNOWSHOVELPARTICLE)->addParent(eTYPE_ENTITY) );
classes->push_back( SUBCLASS(eType_SPLASHPARTICLE)->addParent(eTYPE_ENTITY) );
classes->push_back( SUBCLASS(eType_WAKEPARTICLE)->addParent(eTYPE_ENTITY) );
classes->push_back( SUBCLASS(eType_TAKEANIMATIONPARTICLE)->addParent(eTYPE_ENTITY) );
classes->push_back( SUBCLASS(eType_TERRAINPARTICLE)->addParent(eTYPE_ENTITY) );
classes->push_back( SUBCLASS(eType_WATERDROPPARTICLE)->addParent(eTYPE_ENTITY) );