items now render in the hand when they exist

This commit is contained in:
DrPerkyLegit
2026-05-31 11:30:27 -04:00
parent 128651de24
commit db4f09ffb8
2 changed files with 78 additions and 1 deletions
+2
View File
@@ -47,5 +47,7 @@ public:
float headRotMinusBodyRot,
float headRotx, float scale) override;
virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a) override;
void prepareCarriedItem(shared_ptr<Entity> mob, shared_ptr<ItemInstance> item);
virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a) override;
};