items now render in the hand when they exist
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@@ -47,5 +47,7 @@ public:
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float headRotMinusBodyRot,
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float headRotx, float scale) override;
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virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a) override;
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void prepareCarriedItem(shared_ptr<Entity> mob, shared_ptr<ItemInstance> item);
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virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a) override;
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};
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