a bunch of shit lmaoo
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@@ -9,7 +9,7 @@ const wstring RedSandStoneTile::TEXTURE_BOTTOM = L"red_sandstone_bottom";
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const wstring RedSandStoneTile::TEXTURE_NAMES[] = { L"red_sandstone_normal", L"red_sandstone_carved", L"red_sandstone_smooth" };
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int RedSandStoneTile::SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES] = {
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IDS_TILE_SANDSTONE, IDS_TILE_SANDSTONE_CHISELED, IDS_TILE_SANDSTONE_SMOOTH
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IDS_TILE_RED_SANDSTONE, IDS_TILE_RED_SANDSTONE_CHISELED, IDS_TILE_RED_SANDSTONE_SMOOTH
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};
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RedSandStoneTile::RedSandStoneTile(int id) : Tile(id, Material::stone)
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