Fix bugs and improve fishing mechanics parity with TU 31
- Based fishing mechanics off of decompiled java 1.7.2 instead of 1.12. - Added check for sky access - Switching between different fishing rods now reels the line back in - Fixed duplicate assignment in fishingTreasuresArray - Remove testing weights from catchTypeArray - Make lureLevel and luckLevel member variables of FishingHook that are calculated upon initialization instead of recalculating every tick. - Changed random nibbleTimer range from 5 - 30 secs to 5 - 45 secs - Fixed out of order and incorrect assignments of fishingJunkArray - Values are now clamped to prevent unintended behavior - Lure now affects loot rates.
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@@ -17,16 +17,16 @@ FishingHelper* FishingHelper::getInstance()
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FishingHelper::FishingHelper() : catchTypeArray(3), fishingFishArray(4), fishingJunkArray(11), fishingTreasuresArray(5)
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{
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// Source: https://github.com/WangTingZheng/mcp940/tree/master/src/minecraft/assets/minecraft/loot_tables/gameplay
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catchTypeArray[0] = new CatchTypeWeighedItem(CatchType::FISH, 8); // 850
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catchTypeArray[0] = new CatchTypeWeighedItem(CatchType::FISH, 850);
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catchTypeArray[1] = new CatchTypeWeighedItem(CatchType::JUNK, 100 );
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catchTypeArray[2] = new CatchTypeWeighedItem(CatchType::TREASURE, 5 ); // 50
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catchTypeArray[2] = new CatchTypeWeighedItem(CatchType::TREASURE, 50 );
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fishingTreasuresArray[0] = new CatchWeighedItem(Item::bow_Id, 1, 0, 1);
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fishingTreasuresArray[1] = new CatchWeighedItem(Item::book_Id, 1, 0, 1);
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fishingTreasuresArray[2] = new CatchWeighedItem(Item::fishingRod_Id, 1, 0, 1);
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fishingTreasuresArray[3] = new CatchWeighedItem(Item::nameTag_Id, 1, 0, 1);
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fishingTreasuresArray[4] = new CatchWeighedItem(Item::saddle_Id, 1, 0, 1);
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fishingTreasuresArray[4] = new CatchWeighedItem(Tile::waterLily_Id, 1, 0, 1);
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fishingTreasuresArray[5] = new CatchWeighedItem(Tile::waterLily_Id, 1, 0, 1);
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fishingFishArray[0] = new CatchWeighedItem(Item::fish_raw_Id, 1, 0, 60); // Fish
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fishingFishArray[1] = new CatchWeighedItem(Item::fish_raw_Id, 1, 1, 25); // Salmon
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