fix: slime block inaccurate damage properties + weird ui stuff
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@@ -170,6 +170,8 @@ private:
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protected:
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// 4J Added so that client side simulations on the host are not affected by zero-lag
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bool m_ignoreVerticalCollisions;
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bool m_clearFallDamageThisTick;
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bool m_ignoreFallDamageUntilGround;
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bool m_ignorePortal;
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@@ -253,6 +255,7 @@ protected:
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public:
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bool isFireImmune();
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void clearFallDamageQueue();
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protected:
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virtual void causeFallDamage(float distance);
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