fix: slime block inaccurate damage properties + weird ui stuff

This commit is contained in:
Fireblade
2026-05-25 13:25:17 -04:00
parent fb46ed3005
commit e2b81cae79
7 changed files with 50 additions and 8 deletions
+3
View File
@@ -170,6 +170,8 @@ private:
protected:
// 4J Added so that client side simulations on the host are not affected by zero-lag
bool m_ignoreVerticalCollisions;
bool m_clearFallDamageThisTick;
bool m_ignoreFallDamageUntilGround;
bool m_ignorePortal;
@@ -253,6 +255,7 @@ protected:
public:
bool isFireImmune();
void clearFallDamageQueue();
protected:
virtual void causeFallDamage(float distance);