fix: slime block render priority
thanks to Tranq for calling it out
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@@ -49,7 +49,7 @@ public:
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void doBarrierParticles(int posX, int posY, int posZ);
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static const int CHUNK_XZSIZE = 16;
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static const int CHUNK_RENDER_LAYERS = 3;
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static const int CHUNK_RENDER_LAYERS = 4;
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#ifdef _LARGE_WORLDS
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static const int CHUNK_SIZE = 16;
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#else
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@@ -286,9 +286,11 @@ public:
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int *visibleLists_layer0;
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int *visibleLists_layer1;
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int *visibleLists_layer2;
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int *visibleLists_layer3;
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int visibleCount_layer0;
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int visibleCount_layer1;
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int visibleCount_layer2;
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int visibleCount_layer3;
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bool dirtyChunkPresent;
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int64_t lastDirtyChunkFound;
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