fix: slime block render priority

thanks to Tranq for calling it out
This commit is contained in:
Fireblade
2026-05-29 15:10:54 -04:00
parent 986af5438c
commit e8b66c62d7
6 changed files with 59 additions and 9 deletions
+3 -1
View File
@@ -49,7 +49,7 @@ public:
void doBarrierParticles(int posX, int posY, int posZ);
static const int CHUNK_XZSIZE = 16;
static const int CHUNK_RENDER_LAYERS = 3;
static const int CHUNK_RENDER_LAYERS = 4;
#ifdef _LARGE_WORLDS
static const int CHUNK_SIZE = 16;
#else
@@ -286,9 +286,11 @@ public:
int *visibleLists_layer0;
int *visibleLists_layer1;
int *visibleLists_layer2;
int *visibleLists_layer3;
int visibleCount_layer0;
int visibleCount_layer1;
int visibleCount_layer2;
int visibleCount_layer3;
bool dirtyChunkPresent;
int64_t lastDirtyChunkFound;