fix: slime block render priority
thanks to Tranq for calling it out
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@@ -27,7 +27,7 @@ int StainedGlassBlock::getItemAuxValueForBlockData(int data)
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int StainedGlassBlock::getRenderLayer()
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{
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return 2;
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return 3;
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}
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void StainedGlassBlock::registerIcons(IconRegister *iconRegister)
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@@ -38,7 +38,7 @@ int StainedGlassPaneBlock::getItemAuxValueForBlockData(int data)
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int StainedGlassPaneBlock::getRenderLayer()
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{
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return 2;
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return 3;
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}
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void StainedGlassPaneBlock::registerIcons(IconRegister *iconRegister)
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