Merge remote-tracking branch 'upstream/main' into TU31
This commit is contained in:
@@ -25,16 +25,16 @@ const WCHAR *UIScene_SkinSelectMenu::wchDefaultNamesA[]=
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L"Prisoner Steve",
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L"Cyclist Steve",
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L"Boxer Steve",
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L"Developer Steve",
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L"Alex",
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L"Tuxedo Alex",
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L"Boxer Alex",
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L"Prisoner Alex",
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L"Tennis Alex",
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L"Cyclist Alex",
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L"Tuxedo Alex",
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L"Athlete Alex",
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L"Swedish Alex",
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L"Prisoner Alex",
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L"Cyclist Alex",
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L"Boxer Alex",
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L"Developer Alex",
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L"Developer Steve",
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};
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UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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@@ -60,6 +60,7 @@ UIScene_SkinSelectMenu::UIScene_SkinSelectMenu(int iPad, void *initData, UILayer
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m_selectedSkinPath = L"";
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m_selectedCapePath = L"";
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m_vAdditionalSkinBoxes = nullptr;
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m_vSkinOffsets = nullptr;
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m_bSlidingSkins = false;
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m_bAnimatingMove = false;
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@@ -654,6 +655,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = skinFile->getPath();
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m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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m_vSkinOffsets = skinFile->getOffsets();
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skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
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skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
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@@ -676,6 +678,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = L"";
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m_selectedCapePath = L"";
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m_vAdditionalSkinBoxes = nullptr;
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m_vSkinOffsets = nullptr;
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switch(m_packIndex)
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{
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@@ -720,6 +723,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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m_selectedSkinPath = skinFile->getPath();
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m_selectedCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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m_vAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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m_vSkinOffsets = skinFile->getOffsets();
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skinName = skinFile->getParameterAsString( DLCManager::e_DLCParamType_DisplayName );
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skinOrigin = skinFile->getParameterAsString( DLCManager::e_DLCParamType_ThemeName );
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@@ -792,6 +796,17 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes);
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}
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}
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if(m_vSkinOffsets && m_vSkinOffsets->size()!=0)
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{
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// add the skin Offsets to the humanoid model, but only if we've not done this already
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vector<SKIN_OFFSET *> *pSkinOffsets = app.GetSkinOffsets(skinFile->getSkinID());
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if(pSkinOffsets==nullptr)
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{
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pSkinOffsets = app.SetSkinOffsets(skinFile->getSkinID(),m_vSkinOffsets);
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}
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}
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if(skinFile!=nullptr)
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{
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@@ -810,6 +825,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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wstring otherSkinPath = L"";
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wstring otherCapePath = L"";
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vector<SKIN_BOX *> *othervAdditionalSkinBoxes=nullptr;
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vector<SKIN_OFFSET *> *othervSkinOffsets=nullptr;
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wchar_t chars[256];
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// turn off all displays
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@@ -864,6 +880,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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else
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@@ -871,6 +888,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = L"";
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otherCapePath = L"";
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othervAdditionalSkinBoxes=nullptr;
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othervSkinOffsets=nullptr;
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switch(m_packIndex)
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{
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case SKIN_SELECT_PACK_DEFAULT:
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@@ -893,7 +911,8 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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backupTexture = TN_MOB_CHAR;
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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}
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else
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@@ -919,6 +938,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
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}
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}
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if(othervSkinOffsets && othervSkinOffsets->size()!=0)
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{
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vector<SKIN_OFFSET *> *pSkinOffsets = app.GetSkinOffsets(skinFile->getSkinID());
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if(pSkinOffsets==nullptr)
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{
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pSkinOffsets = app.SetSkinOffsets(skinFile->getSkinID(),othervSkinOffsets);
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}
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}
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// 4J-PB - anim override needs set before SetTexture
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if(skinFile!=nullptr)
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{
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@@ -948,6 +975,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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else
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@@ -955,6 +983,7 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = L"";
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otherCapePath = L"";
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othervAdditionalSkinBoxes=nullptr;
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othervSkinOffsets=nullptr;
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switch(m_packIndex)
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{
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case SKIN_SELECT_PACK_DEFAULT:
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@@ -977,7 +1006,8 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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otherSkinPath = skinFile->getPath();
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otherCapePath = skinFile->getParameterAsString(DLCManager::e_DLCParamType_Cape);
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othervAdditionalSkinBoxes = skinFile->getAdditionalBoxes();
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backupTexture = TN_MOB_CHAR;
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othervSkinOffsets = skinFile->getOffsets();
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backupTexture = TN_MOB_CHAR;
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}
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}
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else
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@@ -1003,6 +1033,14 @@ void UIScene_SkinSelectMenu::handleSkinIndexChanged()
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pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
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}
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}
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if(othervSkinOffsets && othervSkinOffsets->size()!=0)
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{
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vector<SKIN_OFFSET *> *pSkinOffsets = app.GetSkinOffsets(skinFile->getSkinID());
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if(pSkinOffsets==nullptr)
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{
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pSkinOffsets = app.SetSkinOffsets(skinFile->getSkinID(),othervSkinOffsets);
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}
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}
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// 4J-PB - anim override needs set before SetTexture
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if(skinFile)
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{
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@@ -1086,34 +1124,34 @@ TEXTURE_NAME UIScene_SkinSelectMenu::getTextureId(int skinIndex)
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texture = TN_MOB_CHAR7;
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break;
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case eDefaultSkins_Skin8:
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texture = TN_MOB_CHAR8;
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texture = TN_MOB_ALEX;
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break;
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case eDefaultSkins_Skin9:
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texture = TN_MOB_CHAR9;
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texture = TN_MOB_ALEX1;
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break;
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case eDefaultSkins_Skin10:
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texture = TN_MOB_CHAR10;
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texture = TN_MOB_ALEX2;
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break;
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case eDefaultSkins_Skin11:
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texture = TN_MOB_CHAR11;
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texture = TN_MOB_ALEX3;
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break;
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case eDefaultSkins_Skin12:
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texture = TN_MOB_CHAR12;
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texture = TN_MOB_ALEX4;
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break;
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case eDefaultSkins_Skin13:
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texture = TN_MOB_CHAR13;
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texture = TN_MOB_ALEX5;
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break;
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case eDefaultSkins_Skin14:
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texture = TN_MOB_CHAR14;
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texture = TN_MOB_ALEX6;
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break;
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case eDefaultSkins_Skin15:
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texture = TN_MOB_CHAR15;
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texture = TN_MOB_ALEX7;
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break;
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case eDefaultSkins_Skin16:
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texture = TN_MOB_CHAR16;
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texture = TN_MOB_DEVALEX;
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break;
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case eDefaultSkins_Skin17:
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texture = TN_MOB_CHAR17;
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texture = TN_MOB_DEVSTEVE;
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break;
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};
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