fix: dedicated server (#67)

* fix: dedicated server

* prioritize item.h when building item mappings
This commit is contained in:
Fireblade
2026-05-14 13:27:56 +03:00
committed by GitHub
parent 60189f6ab6
commit f2193765d0
6 changed files with 23 additions and 5 deletions
+2
View File
@@ -946,7 +946,9 @@ void CMinecraftApp::InitGameSettings()
memset(pProfileSettings,0,sizeof(C_4JProfile::PROFILESETTINGS));
SetDefaultOptions(pProfileSettings,i);
Win64_LoadSettings(GameSettingsA[i]);
#ifndef MINECRAFT_SERVER_BUILD
ApplyGameSettingsChanged(i);
#endif
#elif defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__
C4JStorage::PROFILESETTINGS *pProfileSettings=StorageManager.GetDashboardProfileSettings(i);
// 4J-PB - don't cause an options write to happen here