fix: neoapps dysfunctional build script
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@@ -88,7 +88,7 @@ void BeaconRenderer::render(shared_ptr<TileEntity> _beacon, double x, double y,
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segments.push_back({curR, curG, curB, 1});
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}
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else if (tileID == 0 || tileID == Tile::glass_Id || tileID == Tile::thinGlass_Id) {
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else if (tileID == 0 || tileID == Tile::glass_Id || tileID == Tile::glass_pane_Id) {
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if (segments.empty()) {
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segments.push_back({1.0f, 1.0f, 1.0f, 1});
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} else {
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