fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
@@ -269,7 +269,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
//pMinecraft->soundEngine->playUI( L"random.pop", 1.0f, 1.0f);
ui.PlayUISFX(eSFX_Craft);
if(pTempItemInst->id != Item::fireworksCharge_Id && pTempItemInst->id != Item::fireworks_Id)
if(pTempItemInst->id != Item::firework_charge_Id && pTempItemInst->id != Item::fireworks_Id)
{
// and remove those resources from your inventory
for(int i=0;i<pRecipeIngredientsRequired[iRecipe].iIngC;i++)
@@ -312,16 +312,16 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
//4J Gordon: Achievements
switch(pTempItemInst->id )
{
case Tile::workBench_Id: m_pPlayer->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench()); break;
case Item::pickAxe_wood_Id: m_pPlayer->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe()); break;
case Tile::crafting_table_Id: m_pPlayer->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench()); break;
case Item::wooden_pickaxe_Id: m_pPlayer->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe()); break;
case Tile::furnace_Id: m_pPlayer->awardStat(GenericStats::buildFurnace(), GenericStats::param_buildFurnace()); break;
//case Item::hoe_wood_Id: m_pPlayer->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
//case Item::wooden_hoe_Id: m_pPlayer->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
case Item::bread_Id: m_pPlayer->awardStat(GenericStats::makeBread(), GenericStats::param_makeBread()); break;
case Item::cake_Id: m_pPlayer->awardStat(GenericStats::bakeCake(), GenericStats::param_bakeCake()); break;
case Item::pickAxe_stone_Id: m_pPlayer->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe()); break;
//case Item::sword_wood_Id: m_pPlayer->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
case Item::stone_pickaxe_Id: m_pPlayer->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe()); break;
//case Item::wooden_sword_Id: m_pPlayer->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
case Tile::dispenser_Id: m_pPlayer->awardStat(GenericStats::dispenseWithThis(), GenericStats::param_dispenseWithThis()); break;
case Tile::enchantTable_Id: m_pPlayer->awardStat(GenericStats::enchantments(), GenericStats::param_enchantments()); break;
case Tile::enchanting_table_Id: m_pPlayer->awardStat(GenericStats::enchantments(), GenericStats::param_enchantments()); break;
case Tile::bookshelf_Id: m_pPlayer->awardStat(GenericStats::bookcase(), GenericStats::param_bookcase()); break;
}
switch (pTempItemInst->getItem()->getBaseItemType()) {
@@ -1088,7 +1088,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
{
idescID=IDS_ANY_WOOL;
}
else if((pTempItemInst->id==Item::fireworksCharge_Id) && (id==Item::dye_powder_Id))
else if((pTempItemInst->id==Item::firework_charge_Id) && (id==Item::dye_Id))
{
idescID=IDS_ITEM_DYE_POWDER;
iAuxVal = 1;
@@ -1158,7 +1158,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
{
iAuxVal = 0xFF;
}
else if( pTempItemInst->id==Item::fireworksCharge_Id && id == Item::dye_powder_Id)
else if( pTempItemInst->id==Item::firework_charge_Id && id == Item::dye_Id)
{
iAuxVal = 1;
}