fix: neoapps dysfunctional build script
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@@ -269,7 +269,7 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
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//pMinecraft->soundEngine->playUI( L"random.pop", 1.0f, 1.0f);
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ui.PlayUISFX(eSFX_Craft);
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if(pTempItemInst->id != Item::fireworksCharge_Id && pTempItemInst->id != Item::fireworks_Id)
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if(pTempItemInst->id != Item::firework_charge_Id && pTempItemInst->id != Item::fireworks_Id)
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{
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// and remove those resources from your inventory
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for(int i=0;i<pRecipeIngredientsRequired[iRecipe].iIngC;i++)
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@@ -312,16 +312,16 @@ bool IUIScene_CraftingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
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//4J Gordon: Achievements
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switch(pTempItemInst->id )
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{
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case Tile::workBench_Id: m_pPlayer->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench()); break;
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case Item::pickAxe_wood_Id: m_pPlayer->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe()); break;
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case Tile::crafting_table_Id: m_pPlayer->awardStat(GenericStats::buildWorkbench(), GenericStats::param_buildWorkbench()); break;
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case Item::wooden_pickaxe_Id: m_pPlayer->awardStat(GenericStats::buildPickaxe(), GenericStats::param_buildPickaxe()); break;
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case Tile::furnace_Id: m_pPlayer->awardStat(GenericStats::buildFurnace(), GenericStats::param_buildFurnace()); break;
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//case Item::hoe_wood_Id: m_pPlayer->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
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//case Item::wooden_hoe_Id: m_pPlayer->awardStat(GenericStats::buildHoe(), GenericStats::param_buildHoe()); break;
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case Item::bread_Id: m_pPlayer->awardStat(GenericStats::makeBread(), GenericStats::param_makeBread()); break;
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case Item::cake_Id: m_pPlayer->awardStat(GenericStats::bakeCake(), GenericStats::param_bakeCake()); break;
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case Item::pickAxe_stone_Id: m_pPlayer->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe()); break;
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//case Item::sword_wood_Id: m_pPlayer->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
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case Item::stone_pickaxe_Id: m_pPlayer->awardStat(GenericStats::buildBetterPickaxe(), GenericStats::param_buildBetterPickaxe()); break;
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//case Item::wooden_sword_Id: m_pPlayer->awardStat(GenericStats::buildSword(), GenericStats::param_buildSword()); break;
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case Tile::dispenser_Id: m_pPlayer->awardStat(GenericStats::dispenseWithThis(), GenericStats::param_dispenseWithThis()); break;
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case Tile::enchantTable_Id: m_pPlayer->awardStat(GenericStats::enchantments(), GenericStats::param_enchantments()); break;
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case Tile::enchanting_table_Id: m_pPlayer->awardStat(GenericStats::enchantments(), GenericStats::param_enchantments()); break;
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case Tile::bookshelf_Id: m_pPlayer->awardStat(GenericStats::bookcase(), GenericStats::param_bookcase()); break;
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}
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switch (pTempItemInst->getItem()->getBaseItemType()) {
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@@ -1088,7 +1088,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
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{
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idescID=IDS_ANY_WOOL;
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}
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else if((pTempItemInst->id==Item::fireworksCharge_Id) && (id==Item::dye_powder_Id))
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else if((pTempItemInst->id==Item::firework_charge_Id) && (id==Item::dye_Id))
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{
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idescID=IDS_ITEM_DYE_POWDER;
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iAuxVal = 1;
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@@ -1158,7 +1158,7 @@ void IUIScene_CraftingMenu::DisplayIngredients()
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{
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iAuxVal = 0xFF;
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}
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else if( pTempItemInst->id==Item::fireworksCharge_Id && id == Item::dye_powder_Id)
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else if( pTempItemInst->id==Item::firework_charge_Id && id == Item::dye_Id)
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{
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iAuxVal = 1;
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}
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