fix: neoapps dysfunctional build script
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@@ -47,7 +47,7 @@ MultiPlayerChunkCache::MultiPlayerChunkCache(Level *level)
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{
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unsigned char tileId = 0;
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if( y <= ( level->getSeaLevel() - 10 ) ) tileId = Tile::stone_Id;
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else if( y < level->getSeaLevel() ) tileId = Tile::calmWater_Id;
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else if( y < level->getSeaLevel() ) tileId = Tile::water_Id;
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bytes[x << 11 | z << 7 | y] = tileId;
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}
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