fix: neoapps dysfunctional build script
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@@ -19,7 +19,7 @@ public:
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// down is used by the torch tesselator
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if (face == Facing::DOWN)
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{
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if (id==diode_on_Id)
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if (id==powered_repeater_Id)
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{
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return TileRef_SPU(notGate_on_Id)->getTexture(face);
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}
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@@ -30,7 +30,7 @@ public:
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return icon();
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}
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// edge of stone half-step
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return TileRef_SPU(stoneSlab_Id)->getTexture(Facing::UP);
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return TileRef_SPU(double_stone_slab_Id)->getTexture(Facing::UP);
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}
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
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{
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