fix: neoapps dysfunctional build script
This commit is contained in:
@@ -9,7 +9,7 @@ private:
|
||||
|
||||
public:
|
||||
FenceGateTile_SPU(int id) : Tile_SPU(id) {}
|
||||
Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(wood_Id)->getTexture(face); }
|
||||
Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(planks_Id)->getTexture(face); }
|
||||
static int getDirection(int data) { return (data & DIRECTION_MASK); }
|
||||
|
||||
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr) // 4J added forceData, forceEntity param // Brought forward from 1.2.3
|
||||
|
||||
Reference in New Issue
Block a user