fix: neoapps dysfunctional build script
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@@ -54,7 +54,7 @@ int FenceTile_SPU::getRenderShape()
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bool FenceTile_SPU::connectsTo(ChunkRebuildData *level, int x, int y, int z)
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{
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int tile = level->getTile(x, y, z);
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if (tile == id || tile == Tile_SPU::fenceGate_Id)
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if (tile == id || tile == Tile_SPU::fence_gate_Id)
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{
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return true;
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}
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