fix: neoapps dysfunctional build script
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@@ -21,7 +21,7 @@ Icon_SPU *GrassTile_SPU::getTexture(ChunkRebuildData *level, int x, int y, int z
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if (face == Facing::UP) return &ms_pTileData->grass_iconTop;
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if (face == Facing::DOWN) return TileRef_SPU(dirt_Id)->getTexture(face);
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Material_SPU *above = level->getMaterial(x, y + 1, z);
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if (above->getID() == Material_SPU::topSnow_Id || above->getID() == Material_SPU::snow_Id)
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if (above->getID() == Material_SPU::snow_layer_Id || above->getID() == Material_SPU::snow_Id)
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return &ms_pTileData->grass_iconSnowSide;
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else
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return icon();
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