fix: neoapps dysfunctional build script
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@@ -71,7 +71,7 @@ bool HalfSlabTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, i
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bool HalfSlabTile_SPU::isHalfSlab(int tileId)
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{
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return tileId == Tile_SPU::stoneSlabHalf_Id || tileId == Tile_SPU::woodSlabHalf_Id;
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return tileId == Tile_SPU::stone_slab_Id || tileId == Tile_SPU::wooden_slab_Id;
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}
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