fix: neoapps dysfunctional build script

This commit is contained in:
Fireblade
2026-05-05 23:20:16 -04:00
parent 8ccb2b6741
commit f8e4f6376e
287 changed files with 4143 additions and 4710 deletions
@@ -9,13 +9,13 @@ public:
SignTile_SPU(int id) : EntityTile_SPU(id) {}
bool onGround()
{
if(id == wallSign_Id)
if(id == wall_standing_sign_Id)
return false;
// sign_Id
// standing_sign_Id
return true;
}
Icon_SPU *getTexture(int face, int data){ return TileRef_SPU(wood_Id)->getTexture(face); }
Icon_SPU *getTexture(int face, int data){ return TileRef_SPU(planks_Id)->getTexture(face); }
void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr) // 4J added forceData, forceEntity param
{
if (onGround()) return;