fix: neoapps dysfunctional build script
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@@ -9,13 +9,13 @@ public:
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SignTile_SPU(int id) : EntityTile_SPU(id) {}
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bool onGround()
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{
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if(id == wallSign_Id)
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if(id == wall_standing_sign_Id)
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return false;
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// sign_Id
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// standing_sign_Id
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return true;
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}
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Icon_SPU *getTexture(int face, int data){ return TileRef_SPU(wood_Id)->getTexture(face); }
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Icon_SPU *getTexture(int face, int data){ return TileRef_SPU(planks_Id)->getTexture(face); }
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void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr) // 4J added forceData, forceEntity param
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{
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if (onGround()) return;
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