fix: neoapps dysfunctional build script
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@@ -67,10 +67,10 @@ void ThinFenceTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z
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Icon_SPU *ThinFenceTile_SPU::getEdgeTexture()
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{
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if(id == Tile_SPU::ironFence_Id)
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return &ms_pTileData->ironFence_EdgeTexture;
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if(id == Tile_SPU::thinGlass_Id)
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return &ms_pTileData->thinGlass_EdgeTexture;
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if(id == Tile_SPU::iron_bars_Id)
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return &ms_pTileData->iron_bars_EdgeTexture;
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if(id == Tile_SPU::glass_pane_Id)
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return &ms_pTileData->glass_pane_EdgeTexture;
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#ifndef SN_TARGET_PS3_SPU
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assert(0);
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#endif
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