fix: neoapps dysfunctional build script
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@@ -325,7 +325,7 @@ void ServerChunkCache::updateOverwriteHellChunk(LevelChunk* origChunk, LevelChun
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for(int y=0;y<256;y++)
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{
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int playerTile = playerChunk->getTile(x,y,z);
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if(playerTile == Tile::unbreakable_Id) // if the tile is still unbreakable, the player hasn't changed it, so we can replace with the source
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if(playerTile == Tile::bedrock_Id) // if the tile is still unbreakable, the player hasn't changed it, so we can replace with the source
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playerChunk->setTileAndData(x, y, z, origChunk->getTile(x,y,z), origChunk->getData(x,y,z));
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}
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}
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