fix: neoapps dysfunctional build script
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@@ -381,7 +381,7 @@ bool BaseRailTile::isRail(Level *level, int x, int y, int z)
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bool BaseRailTile::isRail(int id)
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{
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return id == Tile::rail_Id || id == Tile::goldenRail_Id || id == Tile::detectorRail_Id || id == Tile::activatorRail_Id;
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return id == Tile::rail_Id || id == Tile::golden_rail_Id || id == Tile::detector_rail_Id || id == Tile::activator_rail_Id;
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}
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BaseRailTile::BaseRailTile(int id, bool usesDataBit) : Tile(id, Material::decoration, isSolidRender())
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